Horrorshow Quake represents a new style of deathmatch play. The basic concept is
that one player is the Killer and the rest are Victims. The killer has many
advantages and the victims must use team work to stay alive and keep the
killer from accomplishing his goal, which is to reach the fraglimit.
Horrorshow takes this idea and puts it in a frightening setting with cool
new models, characters, and weapons.
Horrorshow is a Team Reaction production. As always, we are always willing
to accept new mappers and artists. Check out our page at the
Team Reaction Homepage for more info about us.
The HorrorShow Download page is here. Here
you'll find the patch, the QuakeWorld server progs, and the entities list.
11-24-97 Judging by the number of people who have asked me to put up a
server, I'd have to say that the game is pretty popular (atleast in concept).
I realize that Horrorshow is useless unless there are servers to play on. If
you are a server operator PLEASE put horrorshow on your server (I'm begging ;).
I can gaurantee that people will visit it. If you are not a server operator,
but want to play, try sending out some email to people who run servers. It
may take some searching and a lot of emails, but it's the only way you'll
see the game put on a server. Termy, who
runs planetquake's servers, might be a good person to start with.
11-13-97 Hey folks. We have another horrorshow level! This one was made by
Krow and can be downloaded here. I think it's a cool level.
11-08-97 Finally someone has run a QuakeWorld server - Unfortunately there
were a lot of bugs I never got to fix because I only got to test the game on
the first level. Anyway, I think I have fixed them (atleast the most important
ones).. Download the Quakeworld Progsfrom the files section again, it
has been updated.
10-23-97 Help! I'm desperate to find server ops to run Horrorshow! If you're
an op and are interested, please contact me. Many people have already emailed
asking if there are any servers..
10-21-97 (Later) It had to happen sometime! ;) There's an update for
Horrorshow on the download page. The QW progs.dat is also new, so get that
if you downloaded a copy earlier today. Most of these fixes are for QW,
so you really don't need it if you play normal NetQuake.
10-21-97 HorrroshowQW is out. Check the download page. You only need to
get the file if you want to run a server. Check the page, and read the readme.
10-20-97 Big news- I've ported Horrorshow over to QW! It only took like 2
hours. I'll be releasing this as soon as I can finish testing it and make
sure it works.
10-19-97 Hey dudes. Sorry for the lack of updates, but I've been busy doing
various things.. I have the specs for the new entities in horrorshow if anyone
is interested in doing maps. You can get those Here.
Remember to hold right shift when clicking if you want to save the file.
10-8-97 Hiya all. If you have ICQ, my UIN is 3901070. I should be online
24/7, so if you wanna chat, pop on by ;). I updated the page by
taking out the shots of horror2.bsp, since it wasn't in the final release,
plus I added a shot of the alternate player skin (me) in animated form.
With Horrorshow done, I will be
working more on Omen 2, and I am starting work on Gloom(tm) which will be a
stand alone game (not a Quake TC). It will feature an Aliens-like setting,
and it will have features like real-time shadows, colored lighting,
textured lighting, and realistic phsyics. It will, of course, have 6 degrees
of freedom and 3d characters, ect.
10-4-97 (later) I took down my server because no one was taking
advantage of it. I might put it up again later if requested (email me).
10-4-97 RELEASE! I just home everything's working. ;) Click
get to the download page.
10-3-97 - Hi All - Good news! I'm gearing up for the release of Horrorshow.
Everything that I want to do is done I just need to test the game out one
last time to see if my changes worked and VIS my levels, which I'll do
tonight while I'm asleep. So expect some kind of release tomorrow or this
weekend. Check back here to download a copy. I'm also gonna try to get it
posted on some of the news pages. This is a big weekend for us- John's also
releasing CodeRed today. Omen 2 should be out in a few weeks. We might try for
a Halloween release. Also, check out this awesome animated gif I made for
horrorshow ;) :
I'm also planning on making a sperate page for the screenshots and making
them into thumbnails (the way I have it now kinda sucks, but this *is* my
first web page). I'll also make some more animated stuff from the game for
10-2-97 Hiya- Sorry for the lack of updates. Anywho, I've been doing a
lot of work in the Quake Community. For one thing, I'm doing some models for the YPOD
Doom TC, trying to help them make the Halloween release. So far, I made an
Imp for them and Curmo and Divide both liked it, which made me kinda happy. ;)
They also asked me to do the Trooper and Seargent models, plus skin the
Hell Baron. Anyway, it looks like it should turn out to be a pretty cool project.
Back to Horrorshow news - Horrorshow is nearing completion! I got bots working
somewhat.. They're not very intelligent but I don't have time to spend years
on them.. I mean, bots like the Reaper or Zeus must have taken months to do.
All the coding is basically just if-then stuff to try to fit as many scenarios
as possible. There's no real *thinking* on the part of the bot. Bots can get
really complex and this sort of thing just bores me, so that's why the bots are
staying in the state they are. There are a lot of bugs with the bot's ai - I
apologize for this, but the bots were only meant to give you a taste of what
the game is like in multiplayer, not a replacement. Anyway, I will be running
one more test this friday, and after that I will probably release. I had
wanted to add some more skins, but I may just release with out them. I guess
I can always add more later or accept submissions.
9-27-97 Hi all. I tested horrorshow a bit more and I fixed some bugs.
The game is really stable now and I'm liking how everything works out. Nate
Kozloski is doing some sounds for Horrorshow and he sent me some really nice
ambient sounds. He also redid the chainsaw sounds. In other news, I added
two new death sequences for the victim just for variety. BTW, I have a seperate
skin for when someone dies, so they appear to get bloody when they're
dead. Also, I added a skin in of myself using a picture of me off my high
school id. I'm the one wearing the NIN shirt. ;) I'll put up some shots
soon. I'm going to put more skins in as soon as I can get usage of my
floor mate John's Quick-Cam.
John Diamond (not the same John) also gave me the idea to put bots in so
that the game can be played in single player.. I've looked at some of the
bot source and it looks like that would be a bitch to do. Still, I will keep
investigating it. Chances are that I will do some kind of version which will
be playable in single player.
9-25-97 It's 3:30 am. I just finished testing Horrorshow with a bunch of
my friends here at Tower C. We ran a four player game and it was a blast.
I've been making a lot of changes to the network code and it's fairly stable
now. I have a lot of bugs to fix and new features to add, but overall the
game is fun! And frightening! Some people actually screamed while they were
playing (me included). You'll see what I mean when you turn around and find
a shambler about to smash the crap out of you, or if some mad chainsaw
psycho jumps down the stairs and starts chasing you, or emerges out of the
shadows unexpectedly. For the shambler things worked out almost exactly as
I had hoped - you chase around victims while they run trying to escape your
deadly reach, sometimes poping off shots backwards. Most of the time
you kill them either when you surprise them or when you back them into a
corner. The chainsaw guy maybe needs to be made faster because the
victims ended up killing him more than I had hoped. In almost all cases,
the victims were safer in groups were they could bail each other out and
confuse the killer - this makes for a good teamplay experience. It's also
fun to be the killer - hunting out your prey. Anyway I think I accomplished
my goal of creating a new play style for DM plus making it fun. Time to get
9-24-97 HI! I've begun beta testing of horrorshow. If you'd like
to sign on as a beta tester, email me here.
9-23-97 - Hey all, I've done a lot of stuff (again). I started and almost finished a third level! It's definately one of my best ones to date. The level consists of an old abandoned church with an old graveyard next to it. It looks *really* frightening, and it has a very consistent mood. I added some more ambient sounds in for this level.. The ambient sounds really make a difference and they are a big part of the fear factor. You'll have to play the patch to see what I mean, because I really believe in not spoiling surprises for people. Just trust me when I say you won't be disappointed. I also made up some trees which blow a bit in the wind and drop all their leaves off, a-la Hexen. It looks very good, especially since the trees and leaves are all models rather than sprites. As for my second level, I'm not sure what I'll do with it. I'm just not satisfied with the way it came out. I'll probably make it available for download on here, but I'm not gonna release it with the rest of the stuff. I also haven't decided how many more levels to make (if any). I've pretty much exhausted all of the traditional horror settings. Plus, the two included should keep people busy for long enough. There are some screenshots for my third level down below.
On a side note, if you have any
comments or suggestions for stuff you think I should include, let me know. I'm
very open to new ideas - chances are that I'll put it in the game.
9-21-97 - Been doing tons of stuff on Horrorshow. I started my second
level and it's looking cool. It's based a bit loosely on the H.P. Lovecraft
tale, Call of Cthulu. If you've ever read the story, you should recognize the
connections. I also did TONS of atmospheric stuff. I put in some random
sound effects for the Mansion.. I won't spoil them by telling you exactly
what they are. I also put in lots of chanting and otherwise demonic background
noise for the second level (horror2.bsp). I will also be putting up a couple
shots of that soon enough. Plus there's some other surprises you'll just have
to discover yourself. Besides, that's half the fun. ;) I put some screenshots
of my second level in progress down below. I will probably be making a third
9-18-97 - I added some cool stuff for the killer. I took some sounds
from Doom's chainsaw (Don't worry, I will be giving id full credit for them,
and I'll try to get official permission to use them). Anyway, I added in
a 'reving' sequence for the chainsaw - it looks really cool and should scare
the shit out of any innocent victim. I also re-skinned the chainsaw v_model.
I'm getting ready to add some more gory stuff for my levels and start on the
second level. If you've ever read H.P. Lovecraft, thats what you can expect
for it. I'm also thinking of adding some random sound effects like footsteps
or other wierd things just to frighten people. And of course there will be
demonic chanting of the famous "Cthulhu F'tagn!" for the second level. ;)
9-15-97 - Later
I've been busy today ;) I finished the mansion level, and I fixed the
precache bug. I even made a mirror texture to show off GL-quake's mirroring
abilities. I stuck that in the bathroom and in one bedroom. I'll have to
make up some new screenshots to show off the new rooms I made. Next I'll be
working on the Shambler level... How the game works is, it assigns a random
person to be the killer. Which killer character it assigns is set by the level.
When the round is over, (ie, fraglimit or timelimit reached), then a new
killer is randomly assigned.
9-15-97 Hi all! Since this is the first update, here's what's left to do:
I'm planning on a near-Halloween release for the TC just for the mood. ;) The game'll probably be done before that tho, so I'll probably release around the fifteenth.
The characters from left to right: Chainsaw Jimmy, Victim, and the Shambler.
Yes, that's right you can
Note that these are not to scale. The Victim is probably the shortest character, and the
Shambler towers over all of them.
One Final note on the Victim character - that's my floor mate Chris's
face on there. I got that with John's Quick-Cam. I'm going to try to grab
pictures of everyone I know on this floor and use their faces for different
Here's a shot of the alternate character skin. Yep, that's me,
complete with NiN shirt (even tho it's kinda blurry). I don't know why,
but I just love seeing myself holding weapons.
You'll note that you can tell which weapon a character has because you'll
be able to see it in his hand.
Here's someone giving a good beat-down with the bat.
Here's the butcher knife in action.
This is the pistol.
Gripping the shotgun...
Weapons Not Pictured: Dynamite and Punch
A couple shots of the main hall.
The Dining Hall.
A nice comfy chair by the fireplace...