Archives - 1
- Work Going Well. New Projects in the Works! Jenkins\Racing\Graphics
Jenkins is still moving along. The project is slow. Other animated projects are also in the editors.
We're all still here amazingly, and working hard.. The new
animated films from Tritin are progressing and hoping for soon release!
- A new animated film, Street Racers, has begun production, and some
stills below show some shots of the film rendered in the Brazil
- Desert Racers: Outlaws Released
Following up Midnight Racers, a fast
paced short movie about 2 cars speeding through a town and it's
back-roads, we started work on Desert Racers.
to go to our Downloads Page
- Project Work Updated
The new movie is being created
completely in 3D Studio Max, such as Escape from the Bastille was
made. It stars one of our very first characters we used back in
our earlier Quake2 Engine movies; Sgt. Grunt Jenkins. The
movie's working title is "Extreme Measures", and would be
under the MilitaryAction\Sci-Fi genre.
The film's development crew so far
is listed below:
Animator - Joseph Goss
Scene Design & Special Effects -
Jeff Goss\Jim Goss\Joseph Goss
Weapons\Character Modelling - Jeff
Goss\Jim Goss\Jeremy Steib
Music - Mark S. Affeld and Mike
- Work Update\QTM Website Re-Created
The new project is still in the
works. Everything is looking up and better than ever here at
Tritin Films. Happy Holidays to everyone!
The new Offical Quake: The Movie
website has been finished and is now opened to the public! Enjoy
the info, downloads, and especially the excitement of a new project in
- New Project
For viewers that refresh this page
daily, we are working on a new project, following a very early
character we worked with back in 1998. More info to come, and
we'll keep you updated.
- Post-Release News - By Joseph Goss
(Note: You may find the list of
mirrors for QTM: Escape From the Bastille if you scroll down to the
NEXT news update on this page.)
After QTM: Escape from the Bastille's
release earlier this month following the premiere of the film at
Quakecon 2001, we just wanted to say how pleased we were with the
outcome of viewers and fans that showed all the support throughout the
development. The film was a huge success showing at QC,
was placed on 3 different magazine DVD\CDs, and has pulled an amazing
120,000+ downloads in the last half month. The entire first week of
release, it held 2 of the top 10 most popular files on Fileplanet
itself and was given a spot on the front page. Thanx goes out to
FP and Pappy-R from Planetquake.com for their help in making this a
We also want to send out a huge
THANKYOU to Eric (Starfury) Bakutis for showing the film at Quakecon
in our behalf. His presentation was a great tribute to making the film
an eye opener to the Quake gaming community. Eric is an
acclaimed script\story writer within the gaming and machinima
community, and his new website www.legionslayer.com
promoting his new novel. Please visit the site and check out his work!
Another special thanx is to go out to Marcel Beerman from PC Zone
Benelux Magazine. He has shown AMAZING support for the project, has
give then film astute attention and we've benefited greatly from the
amount of press coverage he has made for the film and the Tritin Group
in the magazine. Thanks Marcel!
And one more thanx to my group, Jeff Goss, Kevin Riepl, Jim Goss,
and Eric Bakutis for all the hard work they put into the film during
the 10 months of production. For you mod groups and online crews that
know exactly how hard it is to get a project finished, let alone even
run a gaming clan successfully, you can see how well the team worked
together to pull this off. THANKS guys!
Thanx to Eric for the following picture
of the 1st showing at QC 2001 -
(Do you see yourself in
News - QTM Released!
ASF Mirrors -
AVI Mirrors -
News - QTM - Midnight Racers
Midnight Racers - Release Today
This is a 2 minute CGI project we've been working on since our
time freed up slightly. It's our first project-experience
trying to develop a PSX Style intro for a game. (The game is
not real, just the intro movie). The movie does star
Sarge as a cameo since this is a Quake related website. ENJOY! The
film is available in 320x240 ASF and 640x480 AVI DIVX;) Give
us an Email with your comments.
ASF | Download
QTM at Quakecon 2001
QTM is in the mail to Eric Bakutis in
Texas. It'll be on display at Quakecon 2001! For
everyone attending, look for us! If you take any photos at
Quakecon of the Tritin Film's session with QTM, be sure to send them
into us. Thanks guys.
News - QTM Wrapped Up
We've examined our script and
realized that if we were to continue the project, it would stretch
on for another 2 years at our current work capacity and real-life
agendas. We've wrapped QTM up at the 15 minute mark and are
releasing it under the final title of "Escape From The
Bastille". We do realize this gives fan projects
yet another bad name in the realm of "completion", but at
the 15 minute mark, the film is glorious, understandable, and is a
stand-alone for it's own story. We feel it will have the same
impact as we had planned the original to have.
The film will have it's secondary
premiere at Quakecon 2001. We hope those that see it there
enjoy it, and the video will be released the day after the
thunderous QC Weekend right here on Planetquake.com. Tritin
isn't finished, and are still continuing on other 10 minute projects
featuring Quake related Cameos and art. 2 Years is far too
long to wait to release 'one' project, while publicly, the crew
appears dead. Thanks and keep coming back for new work and
News - TEASER-B Released - [email protected]
Teaser B is up! There is a
selection of excellent mirrors to download from! Thanks to
Fileplanet, ISPGN, One.net, and the ILLClan! Grab the second sneak
peak of Quake: The Movie below! *Thanks
to LCID Fire for the QTM Banner at the top of this page.
Teaser B Downloads - *note
for Fileplanet downloads,
do NOT right click and press SAVE TARGET AS. Merely click
once on the download location you want and wait.
Send us feedback at [email protected]
News - Work Update
Just for those that missed this great
article from 3D Action Planet about the Quake: The Movie film
project, you can read it
Continue to bear with us, both
Gamespy and our fans. We need to get the work computer back up and
running and until that time, we can't get the required banners up on
the website. PLEASE bare with this.
News - Work Update
Work Update -
From all of us here at Tritin,
THANKYOU for being patient. We've been "falling to pieces"
with all the work the past 3 months. The film is sitting at
the 15 minute point, with completed voice, sound, and music
ready for showing. There is still much more of the film to be
completed, and that production STARTS this coming
Many other exciting things are going
on for the project, keep up the support!
Quakecon 2001 -
Tritin may show up at the coming
event this year; demonstrating and showing off what the film is
about, how it is made, and what it looks like so far, including the
soundtrack and poster art. Perhaps even a few free T-Shirts.
Site Design -
New Site Design. Gotta Love it.
PC ZONE Magazine March 26th
Don't miss the upcoming version of PC
Zone Benelux Magazine as the full page Poster art will be printed
and an exclusive interview and article with the members of Tritin
Films and associated groups involved in creating Quake: The
Movie. ALSO included in the magazine issue is the FIRST EVER
EXCLUSIVE showing of Teaser B for Quake: The Movie. The teaser will
be released 2 days later on March 28th on Planetquake.
News - Work Update
We've hit the 13 minute mark.
The entire intro sequence to the film is completed and the main
credits completed and filled into the scene. The CD has been
shipped and received by Kevin Riepl.
Teaser B -
Kevin's is currently finishing up
work on Teaser 2. The teaser will debut in the April Issue of
PC Zone Benelux Magazine along with the official "Quake: The
Movie" movie poster. DON'T miss that guys. It's a collectible
Voice Acting -
Kevin Riepl has been hard at work
along with Benners Studio's support on casting the voice actors for
the main characters in the film. I want to name the actors and
thank them for joining the project:
Craig Mahoney -
Located in New Jersey. Recording at X-Plore Studios.
Kevin Riepl -
Located in New Jersey. Recording at X-Plore Studios.
Don Sargent - Located
in North Carolina. Recording at Benners Studio.
Bill Benners -
Located in North Carolina. Recording at Benners Studio.
Voice actors for the female part
(Crash), are under study and test right now.
More information concerning all
actors will be updated to the site in due-time. Many issues
are concerning Tritin Films during this time so please bare with
News - Work Update
We've hit the 11 minute mark.
Sound Design -
Kevin is still creating the sfx and
for the first 11 minutes.
Kevin is creating the main theme
music for the film as well as scoring the first 11 minutes.
Turbine Angel has almost completed
work on the QTM Poster Art. We want to send out a word of
thanks to him and his talents and his help in providing this service
Bill Benners has finalized 3 of the 5
main voice actors in North Carolina. Auditions are still coming in
for the two remaining slots that need to be filled for the intro
These three ad shots we're captured
from the film itself. Yes, these are scenes from Quake: The
Movie. Enjoy and let us know what you think.
News - Work Update | PC Zone | Teaser
Comments | Vacation
We've stopped at the 9-minute mark.
We're now focusing on the complete sound design for the current
Sound Design -
Kevin is hard at work completing the
sound\music design for Scenes 1-2.
Bill Benners is gathering together
some new voice samples from various actors located at Benners
Studios. (This is currently not effecting any of the already
chosen voice actors)
Teaser Fan Comments -
I've compiled a page of comments sent
into us by some of the fans around the community. Also
included are some unnoffical quotes from id Software employees and
an official quote from Gamespy.
PC Zone Coverage -
The PC Zone website has updated for
all you European people. Check out their website update on QTM here.
While Kevin and Bill make haste with
their work, I'll be leaving from the 12th-19th on vacation. I'll see
you all when I get back.
News - Work Update | One New
Since our release of Teaser 1 exactly
one month ago, we've put out 170 seconds onto the film's running
length. You can now see that it takes 1 month to put out just
over 2 minutes of footage, and that's with 1 computer working 4 days
a week in both design and rendering.
Music | Sound Design -
Kevin Riepl will be recieving Scene 2
this afternoon. He'll be working on sound effects for the first 8
minutes of the film.
Jeff Goss has been very busy in the
modelling department. We'll have some pictures of the Bastille
Shuttle in our next update.
One New Screenshot - (click
the image for a larger version)
- New Site Design | New Crew - Gosses
The new site design is up. If you
have any errors in IE or Netscape, please email them in to us so we
can get it fixed. Be sure to use Netscape 6 or IE 5.0 (latest
versions of each browser).
The crew section has been updated
with all the current members of Tritin Films - mug shots included.
And HAPPY BIRTHDAY to Planetquake.com,
our host. Send them an email of thanks for their years of service
SPECIAL NOTE: PLEASE SEND IN
ALL COMMENTS YOU HAVE REGUARDING THE 'QUAKE THE MOVIE' TEASER.
Scroll down this page to download the teaser if you haven't yet
viewed it. We're very thankful to our fans as we hit over
10,000 downloads in less than 2 weeks!
The Movie Teaser #1! - Gosses
Well today we're wrapping up DAY #5
of TF Week with a bit of a surprise, and that's the very first public
glimpse of Quake The Movie. That's right - it's TEASER
#1 and it's coming straight
- (includes QTM_preview.avi and the divx codec to play | download
size 11.9 mb) (be sure to
hit irc.planetquake.com at #quakethemovie to give us live feedback
or email us at [email protected])
Cutting The Edge Day 5 -
Also hit DAY #5 at www.cuttingtheedge.com
of Tritin Films Week! More info! More Maps! More interviews! More of
the same but only better!
Hot Links from TF Week
over the past 5 days! -
#1 (coverage of scrapped
maps, TF Crew Interview,Divided Lands, and 2 exclusive QTM
#2 (coverage of Divided Lands
(two maps), a new movie release!, interview with Jim 'Statless'
Goss, and 2exclusive QTM Screenshots!)
The Beginning - (A Quake2 Machinima
Film that was never released by Tritin Films. Not it's up for
#3 (coverage of a large city
map for Divided Lands, interview with Eric 'Starfury' Bakutis,
editing shots, more Divided Lands maps, and 2 Exclusive QTM
City Map bsp (Map for one of the
Divided Lands movie sets. A large city from one of the huge scenes
in the film)
City Map pk3 (the pk3 file -
textures\shaders - you need to run the above map correctly)
#4 (coverage of the last film that
was never released by Tritin Films - Black Trenchcoat Quakers! This
controversial subject matter kept the film quiet until now. Also an
interview with Andre 'Nicodem-X' Dusette, more Divided Lands maps,
and 2 Exclusive QTM Screenshots!)
TrenchCoat Quakers (A new but
unreleased older film made in Quake2 following the topic of the
Columbine Highschool shooting.)
News - Tritin Films Week Day #2 at CuttingtheEdge!
New Crew -
All the way from Australia comes
Scull, TF's new weapon and vehicle modeller. By far one of the most
talented so far to provide work for TF, we're proud to have him on
board. We'll update the website with bios soon of our three
CuttingtheEdge Day #2 -
Tritin Films Day #2 was posted
yesterday at CuttingtheEdge.com. Amongst the hype was a new
movie released - Jenkins: The Beginning, a film we never finished in
Quake2 but still had about 2 minutes of running time on. Now you can
check it out at www.cuttingthedge.com!
Later this week there will be ONE more unfinished film released, and
Friday is our smash hit day so be sure to be here all week!
News - Tritin Films Week Day #1 at CuttingtheEdge!
Day 1 -
is going up with the first day of
Tritin Films Week! Head straight there
now for tons of Day #1 info on Divided Lands, Quake The Movie,
Movie Maps, Game Maps, and Articles and Interviews by the TF Staff
and CTE! GO!
News - Teaser|Poster|New
Staff|CuttingtheEdge|Cancelation - Gosses
SPECIAL NEWS - Teaser -
We've spent the past few weeks
strictly working on a 1:52 length teaser for the film. We hope
to ship it off to id software as well as release it here publicly
this coming Friday. Even though this is very early for a
preview, we feel it's necessary to let the community know what
exactly we're doing with the film, and it may be good strategy to
bring on some extra help to make things run a little faster.
SPECIAL NEWS - Cancelation -
Divided Lands, our Q3 Machinima film
has been cancelled out of the Quake3Arena engine.
QTM is taking far too much time and we're trying to focus mainly on
it's production only. DL still has a kicker of a storyline, so
we want to pursue it at a later date and most likely not in the
Quake3Arena engine. If I recieve over 500 emails requesting us to
release the 15 minutes of finished footage that we shot inside the
Quake3Arena engine, then I will work on a release date for that 15
minutes of the film.
New Staff -
Smegger, a new modeller, has joined
the staff doing weapon model work. We love a fast, talented
modeler that can follow instructions :) In the next
week we'll update the QTM site with our modeller's bios and pictures
Monday kicks off the long and
exciting week over at www.cuttingtheedge.com
and Tritin Films' Week! Five great days of articles,
interviews, exclusive pictures, and even unreleased movies! Be sure
to hit them EVERY single day starting Monday for a very exciting
Poster Announcment -
I've talked to Rorshach (Creator of
the Quad God poster), and we plan to start production on the Quake
The Movie poster art soon.
PC Zone Benelux -
Yes - the foriegn magazine has yet
again run another article on the film, this time printing an
exclusive picture from QTM. Be sure to check it out in the mag. If
you miss the pic, you can either see the actual scene in the
upcoming teaser, or you can wait for next month and possibly grab it
from PC Zone's disc.
News - Work Update - Gosses
We're still humming. The
creation is fast but the rendering is slow so bear with us. One
would think a P3 800 would give a little more but thusfar, a 5
second scene takes up to 12-17 hours to render to an avi at 640x480.
Hang in there.
Sound Effects -
Since I'm still working on scene 2,
the sfx haven't been worked on for it yet. Kevin is doing some
research for some ship\war sounds but thus-far, it's not on the
current list of things to do.
New Crew Member -
All we can say is that the crew is
growing, and the job is getting easier. J.
Thaddeus Skubis, a.k.a. Mindcrime has joined Tritin Films as part of
the QTM Staff. If you don't know Mindcrime, he is the Director
responsible for the late 4 hour Quake 1 movie, The Seal of Nehahra.
He is contributing to QTM by doing script cleanup and leading the
heroes himself as the voice of character John 'Ranger' Graham.
Mindcrime's information and bio is up at the QTM site so take
QUAKE: The Movie #IRC Channel Opened!
You can now hang out with the crew and
other fans at the new QTM IRC Channel. Join
irc.planetquake.com and enter #quakethemovie and hang out with the
crowd or just idle! :)
Bill Benners has voice the narrative
for the intro to QTM. Who else could pull off a James Earl
Jones sound-a-like? :)
they'res a lot of work brewing. The website will be hosting an
entire week of Tritin Films never released films, maps, and
exclusive screenshots from QTM. Be sure to keep them
News - Work Update - Gosses
Over 45 seconds more footage have
been churned out since our last update. Also, probably to
answer a common question, we will be producing some small-window
size clips from the movie as we get further along in the work.
Kevin, myself, and Bill got together
for a great meeting last Tuesday evening. The sound effects
are completed for the #1 scene. Bill is currenlty working on some
New Hummer Model
Jim has spent some time on the next
hummer model. This is definately one his better works. A
picture is below of the new model. No, this is NOT replacing
the previous hummer Jim modelled, but will also be used.
A great screen from the film is
pictured below. This is NOT a thumbnail. We don't exactly want the
public to "get the big picture" yet ;) You'll have
to settle for the little pic for now.
News - Work Update - Gosses
Sound Effects -
Bill Benners has recieved his Scene
#1 Disc and he, myself, and Kevin Riepl willl begin work on it next
The Movie Theme
Music is now up for download.
You can listen to main
theme from the film in mp3 format. This theme was scored
by Kevin Riepl from www.xplorestudios.com
Jim is working on the new Transport
Shuttle. We'll make sure to post more info on that later.
News - Work Update - Gosses
Kevin Riepl has completed his scoring
of the first scene. I'm glad to report that his skillz have
not been over-exaggerated. The composition he performed for the 2:28
second scene is nothing short of amazing.
About 2 more minutes have been
completed for the second scene of the film. No further
information is available on that.
New Modeller -
As we all saw on Planetquake.com two
days ago, Tritin has brought a new modeller into the group. His name
is Jim 'Statless', and yes, he's only 12 years old. Who said
you had to have a degree to do good work eh? Below is Jim's
first model completed for the film. A two hour piece of work.
This picture is exclusive - click for a larger version -
Sound Effects -
The first scene has been shipped off
to Bill Benners in North Carolina. Hopefully this weekend
Bill, myself, and Kevin will be able to sit down and begin
work\editing on adding all the careful sfx and voice into scene #1.
Eric Bakutis has finished up Scene#1
V 2.0 of the QTM Script of which we'll be using for our SFX\Voice
work in the next few days.
After careful thinking, we're
planning on giving credit to 5 main companies\groups that have been
a help in production in the very intro of the film. These being : Tritin
Films - Clan
Phantasm - www.Planetquake.com
- and Benners Studios,
News - Work Update - Gosses
We've got the Bastille
Prison (the location of QTM) totally redesigned. A new section is up
in the 'characters'
section at the Quake-The Movie website
concerning the prison, with a picture of the location and history
written up by Eric Bakutis, our script writer for the film itself.
The first scene has been shipped on
CD to Kevin Riepl. He'll start work on scoring the piece for track
#1 of the film within the next week.
Divided Lands -
QTM is taking most of our time. I've
taken Jeff off the mapping project for DL and put him on a support
role for myself as we put QTM together. The project is very
heavy and requires all the max help I can get concerning modeling
and scene development.
I want to thank Ben 'Gamemaster'
Grussi for checking into Video Formats this week. He set
myself up with some new encoding software called RadTools which
enables me to convert our whopping 140 meg AVI files into equal
quality 35 meg avi's. The new compression keeps a 640x480
screen, 30 fps rate, and beautiful clarity while cutting off over
70% of it's file size. Thanks Ben.
I'm not sure exactly what's going on
with all the cdrom.com problems. After checking over my emails I'm
not exactly positive as to whether I should be changing my links
now, or possibly keeping them as is and only using a new reference
code for any new files I upload. Hopefully this will all be made
Special News - New Staff on QTM | RP
| Update - Gosses
New Staff on QTM -
We are very pleased to bring Kevin
"Vlacarus" Riepl into the Quake:The Movie staff as our
Musical Composer. Kevin has already begun work and shows some
outstanding talent. We're all very glad to have him scoring QTM.
Visit Kevin's website at www.xplorestudios.com
and check out his former work, music samples, and if it be so - drop
him an email and welcome him on board.
Head over to the QTM website
and meet Kevin in the crew\team section where you'll find personal
information and more about his past work.
Real Player format on Quad God is
still on hold. We've mentioned this several times and are
still recieving emails about it. We're still waiting
for some sort of new real player encoder that we can use. Our
early software went up in smoke.
QTM is on the go. Eric, Kevin,
Jeff, Benners, and myself are still hard at work to make this movie
happen. Please be patient and give us your support. If
you can offer your serviced in any way such as animator, graphic
artists, sketch artist for scenes and environments, and\or renderer
or to help with funds, please contact me at [email protected]
or on ICQ at 34514053. Thankyou.
News - Still\Help - Gosses
Just one more still from some of the
work we're doing. We're still looking for extra help in Studio
Max and Q3Radiant experience. We'll talk to anyone that can be of
help to us in the field of making realistic environments by copying
sketches, drawings that will be provided in both pieces of software.
News - Work Update - Gosses
Still working hard. QTM footage is still be churned out at a
good rate, Bill Benners and myself will start sound work on one of
the scenes very shortly.
Divided Lands mapping is also still running smoothly.
It's nice having two brothers that map like meany professionals :)
News - Real Player Format \ Divided
Lands Page - Gosses
Real Player Format
I've been getting several emails from
various people over the past few days reguarding Media Player 6.4.
We stated in the CFilms section that there may be a problem with 6.4
when playing our movies. This is because our films used the
Media Player 6.1 ASF codec and stupid Microsoft didn't include that
codec in the 6.4 release, therefore you can't watch our films
correctly if you upgraded your player.
To fix this problem, I'll be reinstalling our Video software
so we can re-run the original Quad God avi's into a Real Player
format. I would post the original avi's but they run up to over 1.4
gigs for the entire film.
I'll try to get the Real Player
version out this week.
Divided Lands Page
I've put up a page reguarding Divided
Lands, our Quake3Arena engine film. Check
it out here.
Special News - Website
for Quake - The Movie! - Gosses
Today after a lot of hard work, we've
manage to get the Quake:TM website open and ready for the public.
Storyline, actors, characters, script, methods, stills, and
wallpaper information plus lots, lots more are available now at Quake:TM.
Special thanks to Timmac for working
over-time on the Flash. I mean REALLY over-time. ;)
News - Quake: The Movie Website
Coming Soon! - Gosses
We'll be opening a website totally
dedicated to Quake: The Movie in the next week or so. Movie, actor,
music, and script news will all be updated there as a nice central
point for everything about Quake: TM.
Included will be stills from the
movie, high quality wallpapers from many of the Max renders we're
making during production, character information, juicy storyline
news, and of course all the detailed information on the Quake: TM
Team which happens to be made up of some of the most professional
names in Quake Film making since 1997.
Names including Eric 'Starfury'
Bakutis, director and author of Quake 1's Devil's Covenant;
Bill Benners, famous veteran Quake Cinema voice actor who's credits
include Sith from Devil's Covenant and several other of
Quake's most popular films, and of course Tritin's own team known
for Quad God, CTF-CIA, and half a dozen other
short Quake3Arena engine based films.
Be sure to keep in tune for the
website opening this week!
News - Cutting
the Edge - Gosses
has posted a new article up this morning reguarding Quake:The Movie.
Inlcuded are a few exclusive snapshots and an interview. Be sure to check
News - Planet Quake Opening Day! -
I want to thank Pappy and Hellchick
from Planet Quake for getting us a very speed switch to the PQ
servers. It all happened in less than three hours. Talk about
service :) We're really glad to be part of the community here
and feel we can do a lot more located here.
For those of you who don't know us,
you can check out www.machinima.com
for any information about the type of work we do, and of course, our
Completed Films section for that exact work. Our current projects
include a Quake3 Engine film entitled Divided Lands, a CGI film -
QUAKE: The Movie, and of course the intro for Quake3Fortress.
Also a special thanks to Timmac for
being supportive in many un-mentionable ways through this host
switching. Happy? :)
News - What
is Machinima? - Gosses
What is Machinima? Is it a movie
'watched' in a real-time or 3D Engine? Or is it a movie 'created'
with a real-time or 3D Engine? One of these answers could exclude
and change what we know of as Machinima. Take
a Read at the new article this morning.
News - Small
Piece of Last Year - Gosses
Definately wanted to
re-post this tib-but from ZDTV's Internet
Tonight featuring a special on Planetquake's
concerning Quake Movies.
The video is in real player
format and can be viewed here.
You may read and view the original article, Quake Cinema:
Make it Shake, here.
I do have but one rebutttle to
Internet Tonight's view on Quake Movies, and that is the fact that
they called us "Extremely Bored" people and that our work
is "disturbing". Oh well :)
News - Microsoft
3D Movie Maker - Gosses
I was browsing around the excite
search engine (god forgive me), and the Microsoft 3D Movie Maker
caught my eye. Not because it's a #1 app, but because of the
community it has developed.
My first stop was at the main site
for 3D MM Artists (Equal to the www.machinima.com
of the Machinima Communty). Located at http://www.3dmm.co.uk/
you can see that it's not just a program that you like for a week,
then trash, but it has grown into an entire community, much like
machinima, of film makers, reviewers, and fans.
consist of over 60 websites of dedicated movie makers using 3D MM, a
section for Community News, a very detailed reviews section
consisting of ratings, synopsis, and complete credits and posters
for each film, of which they have over 280 in their arsenal.
Besides this, the community comes
across to be very proffessional and dedicated. Tutorials,
tips, forums, chat rooms, and daily updates make it a definate daily
Of course you have to have 3D MM to
view the films, and the trial version merely allows you to explore
the very basics of the movie maker, but still the community is
there, and worth a check-out. Hats off to a dedicated group of
News - Rainbow 6 to the Big Screen -
While I was on the topic of 3D Engine
games going to the big screen, a report came in yesterday that Tom
Six will also be hitting the big screen. Read
News - FPS Shooters Going to the Big
Screen? - Gosses
Sin to the Big Screen
If you're a fan of Anime, that's
great. If you're a fan of FPS games, that's even better, but if you
combine the two, it's just cool! In 1998, the FPS Game, Sin,
was released. In 2000, Sin
- The Movie, adapted from the FPS shooter game, has been made
into a high budget anime flick. Be sure to check out the
trailer at www.sinthemovie.com.
So far it's the first adaption of an FPS shooter to film that I
personally know about. Download
*Note - Did anyone realize that
has been bought? Nope, not by Tritin Films, but by someone else.
I checked at www.domains.com
and pulled this info on the domain title. Below is the owner
of the domain. I'll be emailing him to get more info as to why he
purchased it in February.
Administrative Contact: Gooden, Gary
(GAGO5) [email protected]
FPS Movie Adaptions
We all know that FPS Games have been
more than popular, so why haven't they hit the big screen before
has had it's ups and downs in the script
stages for years, and Quake
(the daddy of them all), has hardly been talked about.
Half-Life felt like a movie just playing it, so I doubt a movie
version is needed :) But what's up with Hollywood? Why Spawn?
X-Men? X-Men 2? Tomb Raider? Matrix? Matrix 2? Shaft? Robocop?
Superman? Resident Evil? Batman? More Batman? And now I hear
that Sandra Bullock has been cast for Wonder Woman? We need to get
one popular FPS Shooter onto the American big screen now (It'd make
the biggest weekend box office hit with millions of gamers hitting
it all weekend :).
Anyway, I mentioned this because
Machinima started by using the 3D Engine of an FPS Shooter, Quake,
and of course now it's moving on to larger things such as the
Lithtech Film Producer, but let's all hope at least Doom or Quake
see the theatres before they die out.
News - Mapping
for Machinima - Gosses
A good article on mapping has been
put together by Jeff (Playback) Goss. The article speaks
primarily on mapping for a machinima film, the do's and don'ts, and
the steps to take for both the newbie and the professional.
It's a great read including exclusive pictures from several of the
maps from Divided Lands and some of Tritin's other projects.
Also be sure to check yesterday's
update with the Canada Computes article
News - Canada
Computes \ HK
Developments - Gosses
Canada Computes Article
I thought it'd be a good idea to post
this. It was written about a month ago (March 26th) by www.canadacomputes.com
and it's a good read on Machinima. Interviewed are
ILL-Robinson from www.illclan.com
and myself from Tritin. It's a good read so hasten to it :) Click
here to read. *Note - I'm not sure if machinima.com ever posted
about this article. I ran through their archives and didn't see it
in any of Late March-Early April updates.
Also, we had in our renders section
some weapon models that I forgot to give the credits on. HK
Developments over at www.planetquake.com/hk
built the weapons for their Quake3\UT mod and were kind enough to
let us have them. Along with them came a great drone model that
we're putting to use in Quake : The Movie. Our hats off to HK.