to Ultimate Deathmatch Mod for Quake
First released on April 30, 2002 on
never be bored again!
downloads and 16000+ hits! :)
Thanks to rocketman at Rocketland Mod for former
to James West for beta testing the server.
V2.10 Development News:
April 9: We've moved! Join us at our new home at Quake Dev.
Come and join
the discussion board! A new version of
Ultimate Deathmatch companion is comming soon with md3 support and
more. The new home may not work out. So, i'm going to leave this site
April 2, 2005: WOW!!!!!! I
got on mod of the week! :)
Didn't notice until now. It's nice to get an award after nearly three
years in development. Check it out at planetquake.
Will put up that paypal thing on our new site, when I
get off my lazy ass. I'll be uploading the v2.00 patches to
fileplanet soon. We've moved to our new home at Quake Dev.
March 28, 2005: FTE server problems were causing it to take
82%-92% of cpu time. So, rocketman had to take it down. It should be
backup in the next few months. TF mode now has sniper/medic, engineer,
solider, scout, beastmaster, tracker, and demolitions expert. I have
three more class slots available. Polishing the designs for matchmenu
and admin menus. The mod has become this complex and massive peice of
code. It's taking longer and longer to do most tasks.
2005: I'v managed to fix the bot connect
bug thanks to rocketman's code. 'matchmenu' is now available. Supports
frag limits, damage limits(my
idea), last man standing, and timed matches. All limits are adjustable
through the menu and countdown shown with end pause.
Engineers in teamfortress mode now have a 90% chance to disable
mines on touch. If they fail, the mine will explode. They can now track
mines with 'trackx'.
Zone control points unreal style are now supported in map
egypt2. Bot reaction time var is accessable
through 'botmenu' or 'cmd aispeed x'. You can
set precise aispeed to your needs. Picking class at classmenu will send
to your client. In teamfortress mode, it stuffs "exec classname.cfg" to
your client. Mod now supports three different types of maps:
normal dm, combat arena, and teamfortress(style) using runes as
Check out the fileplanet link for a version of the
My thanks to planetquake for hosting this mod! :)