What the Hal

Saturday, November 5, 2005
A couple notes on "Short Circuit":

I inadvertantly left out info on the 'vacuum' from the instructions. Quite simply, when in the Lightning Round, the vacuum bounces around the entire circuit -- don't let it hit you or the round will be over.

Phillip Pi sent along this link to a web-based Apple emulator that you can play the original game in. (I couldn't get it to work in FireFox, but IE works fine)

Monday, October 31, 2005
Here's a fun little mod for all you Q4 players, "Short Circuit." It is based on an old Apple ][ (and C64, I believe) game of the same name, written by David H. Schroeder. The mod isn't really a mod per say, as no game code was touched (in an appropriate or inappropriate manner), but rather "custom maps" as the whole game is written with the level scripting language. If I had to classify the gameplay I'd say it's a strategy/action kind of thing... anyway, check it out. Be sure to read the instructions on how to play; it may seem complex at first but its really very simple. This version only includes three maps as that's all I have time for at the moment. If I feel like it (probably not though) I'll do the other 9 that were in the original game.

Here's some screenshot love for ya:

Sunday, July 10, 2005
If you don't know yet, check out http://www.ritual.com for info on our Sin: Episodes project! We're the first to use Valve's Source engine and Steam to deliver a new game! While I'm not working on this particular project at the office (I'm on something else) I'm still hella excited about it.

In other news, I've finally picked up an old arcade cabinet to put my MAME computer in. A few years back I built a tabletop MAME box that you could plug into any TV and was fully portable. Now that I have room, I've finally gotten the real cabinet done. Check out the build pictures here.

Saturday, May 28, 2005
Lack of updates is due, in most part, to me being super busy at work. I don't have any time for "fun" mapping anymore. Between work, buying a house, and dealing with an adopted 6 month old puppy, spending extra time making free maps isn't very high on the list!

Tuesday, March 29, 2005
Hi there!

Saturday, December 4, 2004
Happy holidays everyone! Merry Christmas and all that. Today's update is another rant: game servers that don't allow swearing. This is absolutely the most asinine rule I've ever seen set and enforced in game servers. Games where you shoot and kill people. Games that emulate war. Games where you can shove an M1 Garand in someone's face and fire a 30-06 round into their head and kill them. Games where you can snipe someone from 200 yards away with a .50cal Barrett. Games where you can shove a knife in someone's back. All these things are just fine and dandy, but ohhh lordy, we just can't have people swearing! That's just horrible! What about the children!

You server admins out there that enforce "no-swearing" rules make me laugh. You have your priorities way out of whack. If a simple profanity is more shocking and offensive to you than, say, the violence of war, perhaps you shouldn't even be playing, let alone hosting, a server.

Tuesday, October 12, 2004
I'd just like to take a moment and rant about something. People who take other people's work and post it as their own suck. This act is the lowest of the low and makes me ill to see it happening. No, I'm not going to mention any names or point any fingers... just want to express my feelings on the idea of ripping off someone else's work.

Friday, August 20, 2004
I spent some downtime today making a new version of the Cyberdemon for Doom3. Not a new model or anything like that, but rather a new monster .def file that allows you to place a Cyberdemon in any map and have him behave just like any other monster. You don't have to use the soulcube to kill him; any weapon will do the trick. I wrapped the whole thing up in one nice, neat pk4 file that anyone can drop in and use in their own custom maps. You can download the pk4 (with instructions) from right here.

Tuesday, August 17, 2004
Ok, so I didn't do "GLEAMX" first; what I did was remake Doom2 map01. Not just for DM either! Its a full singleplayer map as well as multiplayer. You can download that sucker right here.

Tuesday, August 3, 2004
It's here. Finally. Doom3.

I'm already planning my first map: a remake of my Doom2 level, "GLEAMX." This map I've made for just about every id Software game to date, the latest being an arena in RA3MAP8. The only downside to this is I have to adjust to the Doom3 version of Radiant. Its a pain because I've been through so many versions over the years; plain old QE4, QERadiant, EARadiant, WolfRad, and now Doom3.

Thursday, May 20, 2004
A few weeks ago I added a Q3 conversion of my Q2 map "Hammertime" to the site but never uploaded the new html file so you could download it. I am teh suck. "Hammertime" for Q3 isn't pretty, but then again I spent a whole 3 or 4 hours recreating it from scratch (so the Q2 -> Q3 scale difference is fixed) one Saturday afternoon. It is, however, really damn fun. Thanks Vomit Bomb pointing out that I screwed something up in posting the map.

Wednesday, May 19, 2004
I hope everyone that's visiting is enjoying all the nonsense I have posted here. That's pretty much the goal of being a designer: make something that people have loads of fun with.

I've been busy at work lately, so not much happening on the flipside. Currently househunting as well here in Dallas, which, if you've never done it, seems to take a lot of time out of your day and gets about as boring as looking at apartments or new cars.

I skipped going to E3 this year mainly because I couldn't bear going back to Los Angeles for any reason whatsoever. Two years there was enough for me. It seems as though nothing really good cropped up this year. Lots of the same-old same-old.

Monday, April 5, 2004
Big thanks to Michael and Jeff for finding my missing map. I just uploaded it to Fileplanet; it takes about a day for it to appear for download.

Friday, April 2, 2004
Welcome to my new site! I'd like to first thank the guys at Planetquake and Gamespy for hosting me. They're a great bunch of guys who helped me out quite a bit getting everything setup here.

If you take a look around, you'll find that I've added a whole lot more of my levels to download. Be warned, anything before Quake3 is pretty sad... not very proud of all that stuff. I look at it as a learning experience, yeah that's it, that's the ticket.

I've also (finally) posted the final version of SmashQ3, which works with the 1.32 point release for Quake3.

NOTE: I have lost one of my Q3 maps, HALCTF2B ("Castle Arrrghhh" second version). If anyone out there happens to have it on their hard drive, I'd appreciate it if you could send it to me. I probably have it on one of my plethora of CD-Rs somewhere; however, I've had no luck finding it.

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