description:
trigger_multiple - Triggers an action (can be retriggered)
trigger_once - Triggers and action, then removes itself
trigger_onlyregistered - Triggers only if registered=1
usage:
These triggers are attached to a brush, which forms their trigger area. This brush, once
it is made a trigger, becomes invisible in Quake. There are a number of keys that can be
used with wach of them,
keys/values
"targetname"
"target"
"killtarget"
"delay"
"wait"
"health"
"message"
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is used when setting up a trigger that will be triggered by another trigger. follow? :)
is the action that will occur when the player makes contact with the trigger
is the entity that will be removed, when the trigger is activated
before action is triggered
(multiple only) how long before the trigger resets itself
how much damage a trigger must take before activating
which will be displayed when the trigger is activated
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flags
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no_touch
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only triggered by other entities, not by touching
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see also:
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