LINKING AN ENTITY TO A BRUSH

This is a walk-through as to how to link an entity to a brush.

Before starting this tutorial you should first get acquainted with the basics of the "Tread3D" editor; the screen and the various commands that are available.

As in the previous tutorials start "Tread3D" and make a very basic hollowed brush (A room); or just open your saved file called "tutorial".

Your screen should look like the one below.


Lets add an elevator to our room which will involve building a brush and then linking it to an entity.
Now build a simple brush that is 64x64x16 units using a different texture than the room.

Building a simple brush is shown in the "MAKING A BRUSH" mechanics.
Changing textures is shown in the "CHANGING/MANIPULATING TEXTURES" mechanics.

Your screen should look now like the one below.


Highlight the brush you have just drawn.
(Point and click on it)

Now click on the "Link To Entity" button.


A new window now appears which is the Entity Properties window.

The "Entity Properties" window is shown below.


This window is divided into two displays.
The first is the directory of all linkable entities.
The second is the properties of an entity that is checked off.


The "Directory" display should look like the one below.


The "Properties" display should look like the one below.


In this example "func_door" has been chosen.
Now click "OK" and this will associate the brush with the "func_door" entity.

Your screen should look now like the one below.


Also, you could have used the "Tools Menu" to "Link Entity to Brush".

The "Tools Menu" looks like this.


Besides filling in the "Entity Properties" there is not much more to linking an entity.


Now if you wanted to modify/adjust the entities properties.
Just click on the "Entities Properties" Button.

The "Entity Properties" button is shown below.


A same "Entity properties" window now appears.

The "Entity Properties" window is shown below.


What you have done is linked an entity to a brush and adjusted its properties.


Now lets "Unlink" the entity from the brush.


Highlight the brush you have just drawn.
(Point and click on it)

Now click on the "Unlink" button.


You will now be presented with a warning screen.

The "Warning Screen" looks like this.


Just click on the "Yes" button.

Your screen should look now like the one below.


Also, you could have used the "Tools Menu" to "Unlink Entity from Brush".

The "Tools Menu" looks like this.



Thats all there is to it.


Now resave your work.



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