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This is a walk-through as to how to initially set up Tread3D.
Before starting this tutorial you should first get acquainted with the basics of the "Tread3D" editor; the screen and the various commands that are available.
As they say it's "Time to rock"
Start "Tread3D" editor and once the editor has started you should see the following screen.
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Now, before you can start mapping you first need to know what .GDF2 game files you have.
Click on the "Options" menu and scroll down to "Script Information".
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A new window will appear which lists all .GDF2 game files you have.
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Now click "OK".
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Now that you know what .GDF2 game files you have it is time to tell Tread3D where the games and associated files are located on your computer. This is necessary because Tread3D does not have to be located on the same drive as the game you are mapping for.
You may obain additional .GDF2 files from the Tread3D website or generate them yourself by using the GDF2 Edit utility.
Click on the "Options" menu and scroll down to "Game Setup".
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A new window will appear which will allow you to input the location of the games files.
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First click on the game you want to setup.
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Then click on the "Texture Files" button.
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Now in the middle window navigate until you locate the appropriate file folder where the textures are located.
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Finally, in the right window, click on the appropriate file type for the textures.
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Now click "Add File".
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Now you will notice the path is now in the Status window.
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Now it is time to tell Tread3D where files are located and where files should be located to "compile".
Click on the "Build Options" button.
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You will now notice that the display window changes.
The changes take place in the status window.
Tread3D is now asking you to fill in some paths.
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Now in the status window click on the directory item you want to set.
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Now in the navigation window navigate until you locate the appropriate directory folder where the item is located.
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Now click "Set Path".
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Now you will notice the path is now in the Status window.
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Finally, now click "Done".
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There is one more task to complete before you can start mapping.
Some basic parameters should be checked and modified if so desired.
Click on the "Options" menu and scroll down to "Tread Setup".
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A new window will appear which will allow you to modify some basic parameters.
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Texture Gamma With this you can adjust the brightness of the textures in the 3D view.
Back Plane Clipping Distance This will adjust the visible distance in the 3D view.
Curve Sub Division This will adjust "smoothness" of curves in the 3D view.
Now click on the "Max Texture Memory" arrow and a drop-down menu will appear.
Just adjust the memory allocation you desire.
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Now click on the "Max Open Maps" arrow and a new drop-down menu will appear.
Just adjust the number of open maps you desire.
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Finally, now click "Save".
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You should now restart Tread3D for all changes to take effect.
Start "Tread3D" editor and once the editor has started you should see the following screen.
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Click on the "File" menu and scroll down to "New".
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A new window will appear which lists all .GDF2 game files you have.
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Now click on the game you want to make a map for, click "OK" and get ready for the ride.
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