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The Worldcraft Interface
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All the buttons and parts of Worldcraft may
make little sense at first glance. With a little help
you'll have them mastered in no time. Don't worry about
learning everything here all at once. You can use this
page as reference when you need it.
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Map Tools Bar allows
you to select the tool you are using to work on your map.
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- Select Tool
- Used to select brushes and
entities, then you can resize them, or drag them
to different locations.
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- Magnify Tool
- Used to zoom in and out whichever
2D view the cursor is over. Left mouse button
zooms in, right mouse button zooms out.
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- Camera Tool
- Enables camera mode. Allows you to
place or move a camera in the 2D views, or
navigate the map in the 3D view.
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- Entity Tool
- Used to place entities in the map.
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- Block Creation Tool
- Used to create brushes (blocks)
within your map.
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- Texture Apply Button
- Used to apply the current texture
to a selected brush or brushes.
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- Texture Application Mode
- Brings up the face properties
editor. Used to align or resize textures, or put
different textures on the individual faces of a
brush.
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- Clipping Tool
- Used to slice from, or split a
selected brush or group of brushes along any one
axis.
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- Vertex Tool
- Used to manipulate a selected
brush's shape by moving it's individual vertices.
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Map Operations Bar
allows you to perform actions on selected objects in
your map.
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- Carve
- Removes the shape of the selected
brush from all brushes it is within
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- Group
- Takes the seleted objects and
groups them.
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- UnGroup
- Ungroups the selected group.
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- Hide Selected
- Hides the selected objects,
creating a new vis-group with them.
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- Hide UnSelected
- Hides all the objects which are
NOT selected, creating a new vis-group with them.
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- Show Hidden Objects
- Shows all objects hidden in
vis-groups.
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- Cut
- Cuts, or removes the selected
object(s).
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- Copy
- Copies the selected object(s).
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- Paste
- Pastes object(s) which have been
copied or cut.
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- Select By Handles Toggle
- Toggles whether brushes can be
selected by their edges and handles, or just
handles. The handle is the "x" at the
centre of every brush.
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- Auto Select Toggle
- Toggles auto selection of
everything surrounded in a 2D window, inclusive
from the front to the back of that window. When
off, you must surround exactly what you wish to
become selected, and adjust the selection in all
three 2D windows, folowed by pressing
"enter".
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- Texture Lock
- When engaged, the texture lock
maintains texture alignment on brushes that are
moved. Not effective when rotating brushes.
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- Run Map
- Brings up the Normal or Advanced
menu's for compiling and running your current
map.
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Map View Bar configures
the different options for viewing the map.
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- XY View (Top)
- Switches the current window to XY
view.
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- YZ View (Right Side)
- Switches the current window to YZ
view.
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- XZ View (Front)
- Switches the current window to XZ
view.
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- 3D Wireframe View
- Switches the 3D view to wireframe
outline view.
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- 3D Polygon View
- Switches the 3D view to plain
polygon view.
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- 3D Textured View
- Switches the 3D view to textured
polygon view.
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- Toggle Grid
- Toggles drawing of the grid on and
off.
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- Smaller Grid
- Reduces the grid size.
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- Larger Grid
- Increases the grid size.
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Object Bar allows
you to choose brush and entity types you add to your map.
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- Move Selected "to
World"
- Switches the selected entity back
to a normal brush(es).
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- Move Selected "to
Entity"
- Makes the selected brush(es)
become an entity, the properties box will come up
for you to select the type.
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- Catagories:
- When the Block tool is selected,
it will show the "Primatives", which is
the group of block, cylinder etc, also prefab
libraries are accessed through this menu.
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- Objects:
- This list contains the objects
that are in the above chosen category. When using
the entity tool entities will be listed, with the
block tool block types or prefabs will be shown.
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- Faces:
- This allows you to specify the
number of faces that a cylinder or spike will
have.
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- Create Prefab
- Pressing this button will take all
currently selected objects and create a prefab
with them. A window will come up and allow you to
name your prefab, and choose which object library
to save it in.
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- Insert Original Prefab
- When a prefab library has been
chosen from the catagories window, this button
will appear. When this button is pushed, whatever
prefab is listed in the objects window above will
be placed in your current map, at the same size
proportions and position as the prefab was
created.
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Texture Bar allows
you to choose textures, and shows the current default
texture for new brushes.
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- Texture Group:
- Allows you to choose which of your
installed WAD files you are using or browsing.
The default is 'all textures'.
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- Current Texture:
- Shows the current texture's name,
picture, and size.
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- Browse...
- Clicking this will allow you to
browse all the textures in the current texture
group.
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VisGroups Bar allows
you to show or hide VisGrouped portions of your map for
various purposes.
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- VisGroups Window
- Shows your current VisGroups.
VisGroups with a this symbol => will be
visable in the 2D and 3D views, ones with no
symbol will be hidden from view, but still exist
in the map. Clicking beside a group will toggle
whether that group is shown or hidden. Any
changes made will not take place until you click
apply. To create a new VisGroup, select one or
more objects and click the "Hide Selected
Objects" button on the "Map Operations
Bar"
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- Apply
- Applies any changes made in the
VisGroups window.
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- Edit
- Edit existing VisGroups names and
displayed colors.
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- Mark
- If the visgroup currently selected
in the VisGroups window is visable in the 2D, 3D
views, all of it's contents will become marked,
or shown as selected.
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- Purge
- Deletes any VisGroups that no
longer contain any objects.
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