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H D R- Human decision Required
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In
my plans "Human Decision Required" is
meant as a very philological Total Conversion
Project of the new generation 3D games (currently
Quake by iD Software Inc., but in the future
there could be a development for Quake 2, Hexen
II or Unreal when available).
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The game plot : You are the pilot of Eagle 8 (Space 1999 spacecraft) who will have to fight his way through an apparently empty Moonbase Alpha to reach the Main Mission where your fellows are imprisoned after the massive attack of the most frightening aliens of the original series. Your friends are waiting for your daring rescue. Gameplay style: You will be weaker than in the original Quake, while monsters will be more subtle and die harder. Less blood (sparks and ashes instead) but more, much more suspense and fear... you asked for it! Almost forgot, you'd better not to cheat...don't say I didn't warn you... Beta, demos and QuickTime's : A rough,early, playable beta of the main mission level is available (just a taste). I'll release a patch soon to play original levels through S1999 interface. The final, complete episode will be released after the beta testing phase. Meanwhile I hope to make available many new QuickTime files and demos... |
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Game
customisations: All the screens and score bars are new. (please, see screenshots ) All the sounds will be replaced with new effects. I'm choosing the more similar to those we heard in the show . The patch will allow you to play original Quake as you were an alphan. For children and for all of you who, like me, got bothered because of all those bloody effects in the original game, I'm working on a setting that will change blood in to sparks and the various "gibs" in to ashes... |
Help: I'm learning Quake-C... but if some good soul could help me on that or Multiplayer issues, I would improve both quality and speed it would be much appreciated! Just two words from the author ... To those who have always hoped to come back to the Moonbase Alpha... I would like to dedicate this work and related newsletter to the large community of people who loved and still enjoy Space:1999. (Interested in joining the Space:1999 mailing list? Get further info at www.space1999.net). |
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Current Status Report - May 6, 1997 | |||||||||||||||||||||||||||||||||||||
Scheduled
episodes: 1) Zero Gravity 2) Alpha corridors 3) Hidden enemies 4) One way to the main mission 5) Illusionary (secret level) |
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Sectors
of Alpha Moonbase where the episodes take place
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New
monsters - Enemies to fight (ordered by
dangerousness)
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Equipment (artifacts and power-ups) | |||||||||||||||||||||||||||||||||||||
Medical Kit
(portable case) (done) Support Kit (Large stackable crate) (done) Space suit (done) Backpack (done) Chestpack (done) Helmet (done) Moonbuggy (to do) Zantor's gift (done) Vana's spell (done) Matteo's shadow (to do) Bergman's shield (to do) Russell's commlock (done) Koenig's commlock (done) |
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Weapons | |||||||||||||||||||||||||||||||||||||
1) Cellini's Axe
(done) 2) Tranquilliser Hipordemic (done) 3) Stun gun (stun position - yellow laser) (done) 4) Stun gun (kill position - blue laser) (done) 5) Security rifle (done) 6) Red Laser gun (done) 7) Drifting Mine (done) 8) Mini Tank Laser Cannon (done) |
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