Gyro_Force_Attach(entity force, entity host)
This function will attach a force entity to the specified host entity. The force will automatically be placed at it's host's origin every frame and will continue to interact with it, should it be declared as a valid physics object. Upon the removal of the host, the attached force will also be removed, although this behaviour may be negated through use of the persistent property.
Gyro_Force_Detach(entity force)
Detach a given force entity from any host entity it may be attached to. Functionally, this identical to attaching the force to the world
entity.
Note: Previous versions of Gyro did not allow the attached force to interact with it's host, nor would the force be removed along with it's host. You may replicate this behaviour by ignoring the host object and/or applying the persistent property.