Gyro_Force_AddProperty_IgnoreWalls(entity force)
By default, interactions between force entities and physics objects are blocked by intervening walls or other world solids. This property, when applied to a force, will cause it to ignore obstructing walls and affect all objects in falloff range. A good example of it's use is the gravity bomb macro, found in gyro_user.qc
, which uses an infinite-range force to remove gravity from the entire level for a few seconds.
Gyro_Force_RemoveProperty_IgnoreWalls(entity force)
This function will remove the ignore walls property from the specified force entity.