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Aerodynamics
Gyro 2.1a

Gyro_Object_SetAerodynamics(entity object, float aerodynamics)
Aerodynamic objects attempt to match their orientation to their movement angle, effectively trying to point into their direction of travel. This is very useful for missiles and other shaped projectiles. The aerodynamics value is relative to the object's mass, and higher values will cause more rapid rotation than lower. Negative values may be used and will attempt to turn the object to point away from it's trajectory, rather than into it.

Gyro_Object_RemoveAerodynamics(entity object)
Strips an object of it's aerodynamic properties.