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Angular Turbulence
Gyro 2.1a

Gyro_Object_SetAngleTurb(entity object, float turbulence)
Angular turbulence applies randomised angular velocity to an object with every iteration. The power of the turbulence is relative to the mass of the object and, although negative values are allowed, they are indistinguishable from positive values. It can be used to simulate windy conditions or, with enough strength, drunken missiles.

Gyro_Object_RemoveAngleTurb(entity object)
Removes an entity's angular turbulence properties.