Welcome to Gyro!
Gyro is a small physics library for QuakeC that helps enhance the physical propeties of your game world. With only a few lines of code, Gyro makes it easy to simulate thundering shockwaves, the firey thrust of a rocket or the unsteady bouyancy of a freshly hewn gib.
Gyro runs transparently to the established think and touch functions of Quake, allowing it to be plugged immediately into almost any project. Using some simple initialisation routines and supplied macros, your mod can be Gyro-powered in little more than a dozen lines of code!
When you are ready to try Gyro, you should first follow the installation procedure or, if you are already using a previous version, the upgrade guide.