QuakeWiki
August 5, 2019

Forums

Welcome Guest

Pages: 1 2 3 4
show us your modelling / mapping / other projects!
OneMadGypsyPostSeptember 11, 2018, 15:40
Moderator
Posts: 307
Registered:
November 12, 2017, 00:13
Very Hot topicReply To: show us your modelling / mapping / other projects!

Actually, you only halfway tricked me. I knew it was a texture. I could tell due to the "softness" of the "wireframe". I assumed the texture was mapped identical to the wireframe, that's where you tricked me.

Of course it will all get split into tri's. The problem is: how will those wheels get split. I mean it's a solid body so, it doesn't really matter but, why practice bad things? It's probably going to cut those wheels up in Z's, and we both know it should be "spokes".

That's a totally sweet model, though. You definitely have some skills.

AdmerPostSeptember 22, 2018, 17:43
Moderator
Posts: 57
Registered:
December 31, 2017, 23:20
Very Hot topicReply To: show us your modelling / mapping / other projects!

133 textures.

[su_lightbox type="image" src="https://i.imgur.com/ffyh85I.png"]
Image
[/su_lightbox]

 

RA'81 - reference to the year when Red Army Mostar (the football club) was created.
Carina - reference to a street in the city.
There will be more of this kind of "Easter eggs", but anyone who isn't from that city won't probably care. :p

My IT professor started asking questions about the program which I used. :P (J.A.C.K., if you want to know too)
All of these are in-editor screenshots, so don't mind the totally simple lighting.

OneMadGypsyPostSeptember 22, 2018, 18:20
Moderator
Posts: 307
Registered:
November 12, 2017, 00:13
Very Hot topicReply To: show us your modelling / mapping / other projects!

That's pretty cool. Are those textures from your everyday environment? If so, I would move. ;D

AdmerPostSeptember 23, 2018, 06:58
Moderator
Posts: 57
Registered:
December 31, 2017, 23:20
Very Hot topicReply To: show us your modelling / mapping / other projects!

It's my every workday environment, actually. And honestly, I'd move there too. I got to take a bus in 10:25 or 11:30, classes start at 11:45, 12:30 or 13:20, and end at 18:00, 18:45 or 19:30, depending on the day (except Wednesday: 7:30 to 10:30). It's an hour-long ride, I get home when it's bedtime.

Nevertheless, the entire area is a really great source for textures and reference photos. Thankfully, nobody except some classmates paid attention to me when taking photos of walls etc. After explaining them that I was working on a map, they got quite amazed, to say the least.

And not just them. Some of my professors loved the idea, so it motivated me to keep going.

TalisaPostSeptember 23, 2018, 13:03
Insider
Posts: 93
Registered:
July 22, 2018, 00:35
Very Hot topicReply To: show us your modelling / mapping / other projects!

currently making a falconry-hood as commision for my SL Mistress

.

its going to be a falconry-hood, like this one

except for not having a feather & being made to fit dragons instead

AdmerPostSeptember 29, 2018, 07:15
Moderator
Posts: 57
Registered:
December 31, 2017, 23:20
Very Hot topicReply To: show us your modelling / mapping / other projects!

A couple of more textures have been added to the 5th WAD:

The  textures right now come in 5 parts (except for the model textures, as they're special). The 5th part is the latest one, which is now around 2MB. Once this is all unified into a single WAD file, it should be around 12MB. But there are still more textures to come. Not sure how many.

OneMadGypsyPostSeptember 29, 2018, 14:24
Moderator
Posts: 307
Registered:
November 12, 2017, 00:13
Very Hot topicReply To: show us your modelling / mapping / other projects!

That building is looking great. Once it is shaded I bet it will look real.

AdmerPostSeptember 29, 2018, 19:08
Moderator
Posts: 57
Registered:
December 31, 2017, 23:20
Very Hot topicReply To: show us your modelling / mapping / other projects!

Thank you. I imagine it will look like something totally different than Counter-Strike 1.6. It already is. The next part will be filling the indoor areas with stuff. I gotta make the hallways, gotta make the rooms, and lastly, the area around the place itself. I think that will be it in regards to brushwork. Then I'll place the entities and stuff.

TalisaPostOctober 3, 2018, 17:18
Insider
Posts: 93
Registered:
July 22, 2018, 00:35
Very Hot topicReply To: show us your modelling / mapping / other projects!

working for fun on something that i doubt i even need to explain what it is

.

i also recently made this for fun after i had a random idea

its an amalgamation of the Quake logo and the transgender symbol

AdmerPostOctober 7, 2018, 11:15
Moderator
Posts: 57
Registered:
December 31, 2017, 23:20
Very Hot topicReply To: show us your modelling / mapping / other projects!

So, somebody on Discord messaged me in late September. He had an idea for Far Cry, about making friendly monkey AI that would help the player fight the enemies.

Here you can see about 10 of them fighting 100 mutant monkeys.

They will have their own custom models, because right now they are using Far Cry's default mutant model (mutant_abberation3.cgf). These guys are basically like Fiends from Quake. They jump at you (or in this case, the enemies) and will do just about anything to rip and tear you apart.

Funny thing is, hostility is defined with a parameter called Species. Player has 0, soldiers have 1, and mutants have 100. So as long as they're different, they should attack each other. But setting Species to 0 didn't do all the work. The monkeys still attacked the player upon close contact.


And then I added a check whether the player is the target or not. Just the parts with checktarget and SelectPipe. It's a bit messy, but it will work for now. In order to keep these guys alive somehow, I also made these two events that I'm yet to make use of:

Fun stuff, TBH. I wonder why I haven't returned to Far Cry earlier.

OneMadGypsyPostOctober 7, 2018, 13:42
Moderator
Posts: 307
Registered:
November 12, 2017, 00:13
Very Hot topicReply To: show us your modelling / mapping / other projects!

LOL@ UNACCEPTABLE ERROR

I'm sure that doesn't make the stack trace a nightmare to read. ;)

AdmerPostOctober 7, 2018, 17:49
Moderator
Posts: 57
Registered:
December 31, 2017, 23:20
Very Hot topicReply To: show us your modelling / mapping / other projects!

Well, not yet at least.

On another note, it seems that OnPlayerSeen is considered a replacement for OnEnemySeen. The mutants completely ignore OnEnemySeen and thus it never does anything. They probably also ignore OnFriendSeen, and I'm yet to test it.

But still, they follow the player most of the time, and are friendlies, so this isn't too much of a deal for now.

Mr.BurnsPostOctober 9, 2018, 10:04
Rogue
Posts: 47
Registered:
January 12, 2018, 09:03
Very Hot topicReply To: show us your modelling / mapping / other projects!

Just a very small contribution

I had a couple of hours free so the question is can you guess what it is yet? :)

The volumetric lights are playing havoc in the main room, and I'm going to merge it with it's popular sister map,  but just for fun, can you recognise it thus far ? ;-)

TalisaPostOctober 9, 2018, 12:39
Insider
Posts: 93
Registered:
July 22, 2018, 00:35
Very Hot topicReply To: show us your modelling / mapping / other projects!

its uhm... that one DM map from stock quake that everybody loves?

dont the title as i personally dont care for deathmatch, but i do recognise it

didnt we play that map during the FFA-NY deathmatch event a couple years ago?

Mr.BurnsPostOctober 9, 2018, 13:15
Rogue
Posts: 47
Registered:
January 12, 2018, 09:03
Very Hot topicReply To: show us your modelling / mapping / other projects!

Hi Talisa,

Oddly enough, it's a custom map rather than an ID creation :)

You're almost right though, It does look a bit like a couple of the maps we played back on the tourney.

In fact it is a quick version of a small map called basewalk which i think was originally built by Preacher...

I'm going to try and merge it with another small preacher map and make it a single player experience. Well, thats the plan, we'll see how it goes :)

Kind regards

Monty

Edit: It looks like someone has already used it in Single Player mode...

TalisaPostOctober 10, 2018, 19:35
Insider
Posts: 93
Registered:
July 22, 2018, 00:35
Very Hot topicReply To: show us your modelling / mapping / other projects!

heh wow.... was that really 4 whole years ago already?

how time flies :o

TalisaPostOctober 17, 2018, 05:08
Insider
Posts: 93
Registered:
July 22, 2018, 00:35
Very Hot topicReply To: show us your modelling / mapping / other projects!

finished the falconry-hood i was making as a commision for my SL Mistress

.

also maded more progress on the DOOM shotgun

refined the shape more & added details like the sights & trigger.
for now it just has some temp material textures on it.

TalisaPostOctober 18, 2018, 13:02
Insider
Posts: 93
Registered:
July 22, 2018, 00:35
Very Hot topicReply To: show us your modelling / mapping / other projects!

and le voila, le shotgun is done:

might perhaps drop the scripts from the remington 870 WP shotgun inside it & sell it.

.

also continue working on a tube-dress i was making long ago but had forgotten about

romiPostOctober 18, 2018, 14:49
Rookie
Posts: 12
Registered:
September 4, 2018, 19:49
Very Hot topicReply To: show us your modelling / mapping / other projects!

Still working on .rtlights over here...

TalisaPostOctober 18, 2018, 15:20
Insider
Posts: 93
Registered:
July 22, 2018, 00:35
Very Hot topicReply To: show us your modelling / mapping / other projects!

that looks awesome romi. very moody and atmospheric <3

Pages: 1 2 3 4
Page loaded in: 0.092 seconds.