QuakeWiki
Profile: Retro Interview: John Carmack

Carmack actually reveals some information about his past and about id software. He also answers questions about his gaming habits and gives his opinion on key gaming issues. Carmack then discusses the design of Quake 2 and the “next generation”. Andrew “Kolinahr” Wu By Electric Play / Electric Play1997 John Carmack (of id Software) interview

Profile: Retro Interview: John Carmack & Brian Hook

In this interview, Carmack and Hook speak frankly about techie issues involving technologies and design. Even fun if you’re a non-geek. Andrew “Kolinahr” Wu By Alex St. John / bootnet Magazine1997 On the first day, id Software created Wolfenstein 3D– the debut first-person shooter to confront the issue of 3D on the PC. And it

Profile: Retro Interview: John Romero

A truly detailed epic profile of John Romero. In this extremely well-written profile, the profiler Copilevitz begins with an entertaining anecdote about a twelve year old Pac-Man-playing Romero. Copilevitz interviews Romero’s relatives who reveal various facets of Romero’s life as a young man. The profile details what Romero was like in elementary school and continues

Q1K3: A JavaScript Homage to Quake in Just 13KB

Here is a very popular entrant to the latest JS13KGames contest that ended this week. This Quake clone is amazing given the JavaScript limitations, and takes me right back to 1996 when I installed it off a magazine cover disc (when the demo even then was 10 megabytes). The game comes from Dominic Szablewski (@phoboslab)

Quake (2021 Enhanced Re-Release Version)

Quake gets enhanced re-release for modern platforms for 25th anniversary As Quake celebrates its 25th anniversary, it’s getting an enhanced re-release which will be available for modern platforms. With the legendary franchise already spanning 25 years, it’s time to experience the multiplayer glory once more. There’s a lot to like about the re-release, which is

Auhsan

Another blast from the past, this time Auhsan. Here’s an old selection of screenshots from circa 2000. How I am? my name is Toni “Auhsan” Jaume, I’m from Mallorca (an isle of Spain). and I’m an quake fanatic. That’s my adiction. I’ve started with Doom years ago killing imps with my shotgun. I love maps.

David Bülow-Osborne

I dug up some old screenshots from an old PlanetQuake site, by Dave Bülow. Quake 1: Temple of Osiris Quake 1: DBDM9Q1 Quake 2: DBODM5

End of an Era

Well, another era. It’s been a while since I contributed to QuakeWiki and I feel I abandoned it. But it’s not abandoned. It’s just there, in a corner, on the top shelf. Or the bottom shelf. I haven’t put it in a box yet. I won’t put it in a box, as Quake has always

Aerowalk: Blast From the Past

Created and released by Preacher in February 21, 1998, Aerowalk is a very popular map — notably in Russia. Due to its wide popularity, it has been ported to many other games. Aerowalk was created using the WorldCraft editor. Medium sized level especially made for furious 1on1 play =) — Preacher Title Filename Author Released Reviewer Aerowalk aerowalk.bsp Preacher 21 Feb

Fresh QuakeWiki Logo 2020

I’ve had this logo for a long time, I can’t even remember when I made it. More than 10 years ago, for sure. With the latest WordPress updates, I needed a coat of fresh paint, and that happened last year. I still needed a transparent logo and a responsive site, so the first part is

Hell Hunt

Hell Hunt is a retro First Person Shooter built using Unity. It looks almost identical to Quake and it could have been built 100% using Quake tools and a modern engine such as FTE or Darkplaces. I noticed lots of sprites, such as grates, drips, spider webs and even blood spatter, which add to the

Mapping Progress #1

I’m approaching 40 and midlife crisis translates into level design for me. Apparently. So, I dusted off the cobwebs and reinstalled QuArK. I’m using Fitzquake 0.85 (and Quakespasm interchangeably) and ericw-tools for map compiling. Don’t know if it’s good or bad. I’m trying to go for a bit of ambient occlusion, dirtmapping and nice shadows.