Update (January 26th, 2018): The Quake Expo 2011 is now live (again) and integrated it with the current content management system.
Five new levels from scratch.
The maps are quite straightforward apart from the fourth level which contains different elements and requires the player to investigate further :)
All maps are compiled to support transparent water in GlQuake, so make sure to activate this option using “r_wateralpha 0.3”. Other useful GLQuake Commands include “r_shadows 1” and “gl_flashblend 0”.
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