Update (May 4th, 2017): Currently working on bringing the Quake Expo 2011 back live and integrating it with the current content management system.
Five new levels from scratch.
The maps are quite straightforward apart from the fourth level which contains different elements and requires the player to investigate further :)
All maps are compiled to support transparent water in GlQuake, so make sure to activate this option using “r_wateralpha 0.3”. Other useful GLQuake Commands include “r_shadows 1” and “gl_flashblend 0”.
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