Centered Scoreboards
This is one of the little annoying things in GLQuake that no-one else
seems to worry about. (They're all to busy adding coloured lighting,
and interpolation code ;) pic = Draw_CachePic ("gfx/complete.lmp"); Draw_Pic (64, 24, pic); pic = Draw_CachePic ("gfx/inter.lmp"); Draw_TransPic (0, 56, pic); // time dig = cl.completed_time/60; Sbar_IntermissionNumber (160, 64, dig, 3, 0); num = cl.completed_time - dig*60; Draw_TransPic (234,64,sb_colon); Draw_TransPic (246,64,sb_nums[0][num/10]); Draw_TransPic (266,64,sb_nums[0][num%10]); Sbar_IntermissionNumber (160, 104, cl.stats[STAT_SECRETS], 3, 0); Draw_TransPic (232,104,sb_slash); Sbar_IntermissionNumber (240, 104, cl.stats[STAT_TOTALSECRETS], 3, 0); Sbar_IntermissionNumber (160, 144, cl.stats[STAT_MONSTERS], 3, 0); Draw_TransPic (232,144,sb_slash); Sbar_IntermissionNumber (240, 144, cl.stats[STAT_TOTALMONSTERS], 3, 0); //muff@yakko.globalnet.co.uk //dead easy stuff really pic = Draw_CachePic ("gfx/complete.lmp"); Draw_Pic ((vid.width/2)-94, (vid.height/2) - 96, pic); pic = Draw_CachePic ("gfx/inter.lmp"); Draw_TransPic ((vid.width/2)-160, (vid.height/2) - 64, pic); dig = cl.completed_time/60; Sbar_IntermissionNumber (vid.width/2, (vid.height/2) - 56, dig, 3, 0); num = cl.completed_time - dig*60; Draw_TransPic ((vid.width/2)+74 ,(vid.height/2)- 56,sb_colon); Draw_TransPic ((vid.width/2)+86 ,(vid.height/2)- 56,sb_nums[0][num/10]); Draw_TransPic ((vid.width/2)+106,(vid.height/2)- 56,sb_nums[0][num%10]); Sbar_IntermissionNumber ((vid.width/2), (vid.height/2)- 16, cl.stats[STAT_SECRETS], 3, 0); Draw_TransPic ((vid.width/2)+72,(vid.height/2)- 16,sb_slash); Sbar_IntermissionNumber ((vid.width/2)+80, (vid.height/2)- 16, cl.stats[STAT_TOTALSECRETS], 3, 0); Sbar_IntermissionNumber ((vid.width/2), (vid.height/2)+ 24, cl.stats[STAT_MONSTERS], 3, 0); Draw_TransPic ((vid.width/2)+72,(vid.height/2)+ 24,sb_slash); Sbar_IntermissionNumber ((vid.width/2)+80, (vid.height/2)+ 24, cl.stats[STAT_TOTALMONSTERS], 3, 0); //end of muff If you have any problems, let me know. Muff |