This is a quick tutorial showing how to much the console transparent for a nifty look. Open up the file gl_rmain.c and find the function R_SetGL2D. You should see: void R_SetGL2D (void) { // set 2D virtual screen size qglViewport (0,0, vid.width, vid.height); qglMatrixMode(GL_PROJECTION); qglLoadIdentity (); qglOrtho (0, vid.width, vid.height, 0, -99999, 99999); qglMatrixMode(GL_MODELVIEW); qglLoadIdentity (); qglDisable (GL_DEPTH_TEST); qglDisable (GL_CULL_FACE); qglDisable (GL_BLEND); qglEnable (GL_ALPHA_TEST); qglColor4f (1,1,1,1); } Change the last 3 lines from qglDisable (GL_BLEND); qglEnable (GL_ALPHA_TEST); qglColor4f (1,1,1,1); to qglEnable (GL_BLEND); // qglEnable (GL_ALPHA_TEST); qglColor4f (1,1,1,0.3); Thats it! the parameter 0.3 can be changed to suit your taste but it should look good as it is. I'm not sure how this change actually works since I was mucking around late one night and not sure what I was doing :) |