open up ref_gl\gl_rmain.c and goto where 'void R_RenderView (refdef_t *fd)' is at at the bottom of it, change this: if (r_speeds->value) { ri.Con_Printf (PRINT_ALL, "%4i wpoly %4i epoly %i tex %i lmaps\n", c_brush_polys, c_alias_polys, c_visible_textures, c_visible_lightmaps); } /* ECHON { removed the annoying console spam - newer drawchar version around here somewhere if (r_speeds->value) { ri.Con_Printf (PRINT_ALL, "%4i wpoly %4i epoly %i tex %i lmaps\n", c_brush_polys, c_alias_polys, c_visible_textures, c_visible_lightmaps); } ECHON } */ you're commenting it out so that it wont spammify the console anymore.... scroll down to where 'void R_SetGL2D (void)' is and put this just above it: int R_DrawRSpeeds(char* S) { return sprintf (S,"%4i wpoly %4i epoly %i tex %i lmaps", c_brush_polys, c_alias_polys, c_visible_textures, c_visible_lightmaps); } then inside of 'void R_SetGL2D (void)' underneath this: qglDisable (GL_DEPTH_TEST); qglDisable (GL_CULL_FACE); qglDisable (GL_BLEND); qglEnable (GL_ALPHA_TEST); qglColor4f (1,1,1,1); add this: // ECHON { if (r_speeds->value) { char S[128]; int n=0; int i; n=R_DrawRSpeeds(S); for (i=0;i
there you go! now when you set r_speeds 1, it won't spam the hell out of the
console, it will drawchar it to the bottom right of the screen |