Step 1 Alright then. In this Mini-RIP, you will learn how to make the reaperbots be bounced around, by a well-placed rocket. It's pretty easy stuff.. no.. very easy stuff. all you need is a compileable Reaper source (from RIP1), so here we go! There is a section of T_Damage in combat.qc that reads: if ( (inflictor != world) && (targ.movetype ==MOVETYPE_WALK) ) { dir = targ.origin - (inflictor.absmin + inflictor.absmax) * 0.5; dir = normalize(dir); targ.velocity = targ.velocity + dir*damage*8; }Change the first line to.. if ((inflictor != world) && ((targ.classname == "player") || (targ.classname == "dmbot")))It simply can't get much easier than this..
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