Old Tutorials

NameAuthorOriginal Path on Old Server
How to fix mlook and lookspring Korax./Hexen/bug/mlook.txt
Adding Tab Completion of Alias Commands to Hexen Shelob./Hexen/console/alias_cmd_tab.txt
Changing Console Editing Radix./Hexen/console/console3.txt
Enhanced console scrolling for Hexen Fett./Hexen/console/console4.txt
Adding CMDLIST and CVARLIST Maddes./Hexen/console/cvarcmdlist.txt
Adding Windows Clipboard pasting to Hexen Frika-C./Hexen/console/paste.txt
Adding skyboxes to Hexen2 BramBo./Hexen/gfx/Skybox.txt
Reflective Surfaces Korax./Hexen/gfx/mirrors.txt
Compiling Hexen2 source in VisualCXX BramBo./Hexen/misc/compile.txt
Adding waterriple to Hexen2 Korax./Hexen/misc/new_waterripple.txt
Disabling waterwarp in Hexen2 Korax./Hexen/misc/new_waterwarp.txt
Upping the maximum number of precached sounds in Hexen2 Kor Skarn./Hexen/misc/sounds.txt
Removing shadows on certain objects Aaron Reeves./Quake2/bugfix/NoShadowsOnSomeObjects_Tut.txt
Fixing dlight shine trough Discolada./Quake2/bugfix/dlight_fix.txt
Fix for left over icons on windows taskbar Tomaz./Quake2/bugfix/taskbar.txt
Player Setup bug-fix AnthonyJ./Quake2/bugfix/playersetup.txt
Adding a clock to the console [QBS]Quadrant./Quake2/console/timetut.txt
Adding Q3A's cvar list Riot./Quake2/console/q3acvarlist.txt
Transparent console Nghia./Quake2/console/console.txt
Changing the console drop height Echon./Quake2/console/conheight.txt
How to add .m32 texture support to the Quake2 engine and compile tools. |nc./Quake2/gfx/M32_TextureSupport.txt
TGA textures MrG./Quake2/gfx/q2targa.txt
Stencil buffered shadows MrG./Quake2/gfx/stencil_shadow.txt
Adding true color TGA loading for MD2 Models Korax./Quake2/gfx/tgamodels.txt
Better dynamic light falloff Riot./Quake2/gfx/dynamic_light_falloff.txt
Controlable water waves GGodis./Quake2/gfx/WaterWaves.txt
Engine global fog GGodis./Quake2/gfx/EngineFog.txt
Overbright rendering using multitexture combine extension Vic./Quake2/gfx/overbrights.txt
Adding a FPS counter BramBo./Quake2/misc/fps.txt
Quake2 MP3 Playback Heffo./Quake2/misc/mp3tut.txt
Adding a skybox size variable David Pochron./Quake2/misc/skybox.txt
Adding new video resolutions Carbon14./Quake2/misc/weird_res_tut.txt
Drawing alias model bounding boxes Guy Paddock./Quake2/misc/aliasmodelbbox.txt
Custom EXE Icon Echon./Quake2/misc/custicon.txt
R_Speeds De-Spammification Echon./Quake2/misc/drawrspeed.txt
Timestamped messages Echon./Quake2/misc/timestamped.txt
Managing international keyboard layouts Pat Aftermoon./Quake2/misc/dvorak.txt
Loading highres textures MrG./Quake2/misc/highres-textures.txt
TGA / PCX Texture Loading in software mode for Quake2. High Trigger./Quake2/misc/htrigger.txt
Replacing All Game Textures with TGAs Convulsion-X./Quake2/misc/Using_TGAs instead_of_PCX_files.txt
Q2 Client Side Effect - a 3rd person camera psychospaz./Quake2/misc/3dcamera.txt
Replacing the Quake2 PAK file system with the more common (uncompressed) ZIP file (ala Quake3) Nanook./Quake2/misc/PAKtoZIP tutorial.txt
˙ūR?i?o?t?:?:?C?e?n?t?e?r?e?d? ?v?i?s?i?b?l?e? ?g?u?n?'?s? ? ./Quake2/misc/centeredgun.txt
Gui tutorial Riot./Quake2/misc/Q2 GUI tutorial.txt
Centered visible gun's Riot./Quake2/misc/gun.txt
Wireframe mode S.E.B../Quake2/misc/wireframe.txt
Adding a QuakeC menu Jon Eriksson./QuakeC/misc/menu.txt
Draw model Jon Eriksson./QuakeC/misc/placemodel.txt
Making a PlayerID function Jon Eriksson./QuakeC/misc/playerid.txt
QC Menu (version2) Worm./QuakeC/misc/Qcmenu.txt
Creating a progress bar Riot./QuakeC/misc/qcprogbar.txt
R.I.P 1Legion./QuakeC/rip/rip1.txt
R.I.P 10Carnage./QuakeC/rip/rip10.txt
R.I.P 11Malcolm Lim./QuakeC/rip/rip11.txt
R.I.P 12[SL1CK]-=MERL1N=-./QuakeC/rip/rip12.txt
R.I.P 2Legion./QuakeC/rip/rip2.txt
R.I.P 3Legion./QuakeC/rip/rip3.txt
R.I.P 4Pob the Impaler./QuakeC/rip/rip4.txt
R.I.P 5Pob the Impaler./QuakeC/rip/rip5.txt
R.I.P 6Pob the Impaler./QuakeC/rip/rip6.txt
R.I.P 7Pob the Impaler./QuakeC/rip/rip7.txt
R.I.P 8Pob the Impaler./QuakeC/rip/rip8.txt
R.I.P 9MaNiAc./QuakeC/rip/rip9.txt
Bot Wind Tunnels fixMalcolm Lim./QuakeC/rip/ripfix1.txt
Scratch: PrefaceEnder./QuakeC/scratch/scratch.txt
Chapter 1: These worldly gifts...Ender./QuakeC/scratch/scratch1.txt
Chapter 2: Let there be light!Ender./QuakeC/scratch/scratch2.txt
Chapter 3: All was quiet..Ender./QuakeC/scratch/scratch3.txt
Chapter 4: The Golden MirrorEnder./QuakeC/scratch/scratch4.txt
Chapter 5: And so did man walk the earthKryten./QuakeC/scratch/scratch5.txt
Correct Bounding Box on Models Tomaz./engine/bugfix/BoundingBox.txt
Fixing incorrect bounding boxes on rotating bmodel objects Lordhavoc./engine/bugfix/bmodelrotationfix.txt
Stop quake crashing on wrong BSP version MrG./engine/bugfix/bspver_droptoconsole.txt
Fixing id software's "Chase Active" chasecam Frika-C./engine/bugfix/chaseact.txt
Fixing model glows Krimzon./engine/bugfix/fix0red_model_glows.txt
Fixing negative lighting Ender./engine/bugfix/lightfix.txt
Fixing the QSG Coloured Static Lighting Bug MH./engine/bugfix/lightingfix.txt
Memory leak fix Lordhavoc./engine/bugfix/memfix.txt
Oriented Sprite Fix Atomizer./engine/bugfix/spritefix.txt
Adding Tab Completion of Alias Commands to NQ Shelob./engine/console/alias_cmd_tab.txt
Changing Console Transparancy in GLQuake Radix./engine/console/console.txt
Adding variable console heights to GlQuake Fett./engine/console/console2.txt
Changing Console Editing Radix./engine/console/console3.txt
Enhanced console scrolling for NQ Fett./engine/console/console4.txt
Enhanced tab completion Fett./engine/console/console5.txt
Making a stretching console BramBo./engine/console/console6.txt
Adding CMDLIST and CVARLIST Maddes./engine/console/cvarcmdlist.txt
Adding Windows Clipboard pasting to NQ Frika-C./engine/console/paste.txt
Adding skyboxes to quake BramBo./engine/gfx/Skybox.txt
Dynamic Entity Lighting (Method 1) SaRcaZm./engine/gfx/dentity.txt
Improved Fog Tomaz./engine/gfx/fog.txt
Fog in GlQuake/GlQW Asriel./engine/gfx/glfog.txt
Glow Effects Tutorial muff./engine/gfx/glows.txt
Coloured Dynamic Lighting in GLQuake SaRcaZm./engine/gfx/lights.txt
Lit. Support 5l0wD3ath./engine/gfx/litsupport.txt
Mirror Fix muff./engine/gfx/mirror.txt
Alias model Light Lerping Pox./engine/gfx/mllerping.txt
Q2 models in Quake muff./engine/gfx/q2mdl.txt
Coloured Static Lights SaRcaZm./engine/gfx/scolour.txt
Improved Shadows muff./engine/gfx/shadows.txt
TGA and PCX Loading Tomaz./engine/gfx/tga.txt
Vertex shading in the quake engine Riot./engine/gfx/vertlighttutorial.txt
Underwater fogging ArchAngel./engine/gfx/waterfog.txt
Disabling Waterwarp in GlQuake Radix./engine/gfx/waterwarp.txt
Detail Textures for TomazQuake based engines CheapAlert./engine/gfx/detail1.txt
Cell Shading Gongo./engine/gfx/cel shade tut.txt
Extending the coordinates system on the Quake engine (alternative version) JTR./engine/misc/Coordsystem.txt
Qc Values Loading Tomaz./engine/misc/Qc_Stuff.txt
X-axis flipping of the screen(view) Krimzon./engine/misc/XFLIP.TXT
Adding the EF_BLUE and EF_RED from QW to NQ Shelob./engine/misc/blueredglows.txt
Bobbing Items muff./engine/misc/bobbing.txt
Adding new +buttons P5YCHO./engine/misc/but_tut.txt
Adding a QWCL ChaseCam Rick Whitehouse./engine/misc/cam.txt
Compiling the Quake source with Visual C++ Radix./engine/misc/compile.txt
Compiling DosQuake with DJGPP Ender./engine/misc/compiledos.txt
Adding Crosshair 2 to Normal Quake Shelob./engine/misc/crosshair2.txt
Cvar Function Callback Heffo./engine/misc/cvarcallback.txt
Enhanced Zone Handling Maddes./engine/misc/enhanced_zone_handling.txt
FPS counter display muff./engine/misc/fps.txt
Fullbright Colours MH./engine/misc/fullbright.txt
Working Gamma muff./engine/misc/gamma.txt
JPG Texture Loading MH./engine/misc/jpeg.txt
Adding a max fps cvar MrG./engine/misc/max_fps.txt
Removing The '+MLOOK' command Heffo./engine/misc/mlook.txt
Adding Module Playing to Win[Gl]Quake Ender./engine/misc/mods.txt
Remove PAK file naming convention MrG./engine/misc/pakfiles.txt
Extending the coordinates system on the Quake engine Frag.Machine./engine/misc/qsg_tutorial.txt
Modifying Quake's Quit Messages Ze0./engine/misc/quitmsg.txt
Adding rotating brush support to the quake engine MrG./engine/misc/rotate_tut.txt
Centered ScoreBoards muff./engine/misc/scoreboard.txt
Scaling Status Bar muff./engine/misc/status.txt
Adding a "Time Sucks!" message, Ala Doom GooberMan./engine/misc/tsucks.txt
Multiple IP Banning Azuth./engine/misc/ip_banning.txt
ScoreBoard overlay enhancement Rapture./engine/misc/Scoreboard Overlay Tutorial.txt
How to use the Enhanced BuiltIn Function System in QuakeC Maddes./engine/quakec/How_to_use_EBFS_in_QuakeC.txt
Builtin functions etof and ftoe Maddes./engine/quakec/builtin_ftoe_etof.txt
Forwarding unrecognized cmd's to QuakeC Frika-C./engine/quakec/cmdtoprog.txt
Enhanced BuiltIn Function System Maddes./engine/quakec/ebfs.txt
Enabling the new EF_Effects Kryten./engine/quakec/ef_effects.txt
Implementing LordHavoc's Extension System Maddes./engine/quakec/extension_system.txt
Enhancing FrikaC's QuakeC file access tutorial Maddes./engine/quakec/file_access_enhanced.txt
Updated File access from QuakeC Frika-C./engine/quakec/file_access_updated.txt
Adding a 'qcexec' cmd: Testing QC functions from console Frika-C./engine/quakec/qcexec.txt
File access from QuakeC (original version) Frika-C./engine/quakec/qcfile.txt
Adding a new EndFrame function Frika-C./engine/quakec/updated_endframe.txt


 
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