- by Paddy (paddy@mdqnet.net) - checked for Hexen2 by Jacques Krige (korax@hexenworld.net / jkrige@ananzi.co.za) Ok people, Reflective surfaces is something that Quake1 has and they are quite cool, But 1 they arent enabled and u need some other stuff as well,erm... well just do this tut :) Ok open Up Gl_rmain.c and near the top where it says cvar_t r_mirroralpha = {"r_mirroralpha","1"}; Now open gl_rmisc.c and go to this function /* =============== R_NewMap ============== */ void R_NewMap (void) { if (!Q_strncmp(cl.worldmodel-textures[i]-name,"window02_1",10) ) // Makes the Texture window02_1 mirrortexturenum = i; // a mirror Ok now we know how to make Mirrored Brushes lets see what they look like Compile that and run Your .exe with the cmd line -nomtex (thanks frik:) Now start the start.bsp map and look at the pattern on the easy hall, ooooooo!!!!!!!!! its all reflective and stuff :) Korax: Just on a side-note, remember that mirror textures can only be used on bordering brushes. IE: you can't put a mirror in the center of a room using a brush. Enjoy! ;) To see it in action, head over to http://www.hexenworld.net/acheron |