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Weapons Showcase

Jim brings some new weapon models for his mod, Blaze. See a demo video below or check out some hi-res images here. Source: Weapons Demonstration – Mod DB

Open Submissions

In an attempt to revive the QuakeWiki.net website, I have decided to open public submissions. In addition to this, I’m also testing the possibility of allowing personal project pages with full editing capabilities. So, if you don’t have a personal blog, site or web space, feel free to rent a page within this site and

GtkRadiant 1.6.4 Goodies

Not released yet, but it promises lots of changes. http://forums.warchest.com/showthread.php/37385-GtkRadiant-1-6-4-going-to-support-RtCW-again http://quake2world.net/blogs/jdolan/gtkradiant-164-officially-support-quake2world http://forums.ubergames.net/topic/3186-elite-force-support-coming-back-with-gtkradiant-164/ Latest changelog also shows: Mac OS X support. Lion and Mountain Lion users will be able to start mapping in minutes with our application bundle. Quake2World and vanilla Quake2 support from jdolan (see http://quetoo.org/) Star Trek Voyage: Elite Force game pack from GSIO01

Quake News [August 26th, 2013]

DirectQ is still alive and the author promises to get things together again. His last update was on February 4th, so we really need some updates. Ajay is making big progress with his mod, adding fire, fog and skybox to his map. In other news, the old Quaketastic.com is looking for a new host and

New Directions for “In The Shadows” Mod

The Quake mod “In the Shadows” is still in development! Over at moddb.com, Simon is explaining about how the new monsters are improved, new model particle designs and talks about the stealth system. The current stealth system is very rough around the edges and can be very unforgiving to new players who are not familiar

Shareware Flash Quake!

Press ESC to start a new game! Use keyboard to navigate (hold left mouse button to look around) and CTRL to shoot. This is Quake shareware edition in Flash!

Final Fantasy Real Time Tech Demo Luminous Studio

Square Enix has unveiled its new Luminous Engine, which will offer photo-realistic graphics for the next generation of consoles. The day when the line between reality and digital recreation is too thin to see just got a bit closer. At a press conference in Japan last week, Square Enix unveiled its Luminous Engine for next-gen

Globosome

The FMX trailers are traditionally created by students of the Institute of Animation, Effects and Digital Postproduction at Filmakademie Baden-Württemberg. The 2012 trailer “Globosome” was created by Sascha Geddert and his team. In the vastness of space, there’s a small speck of rock inhabited by the most peculiar life forms: Dark little dots that start

UDK Level of the Day

This is latest UDK scene called “The Vineyard” by Jonas Axelsson!  More information on on Jonas’ Portfolio Website and Polycount thread. It successfuly qualified for the Picture of the Day post for today!

CryEngine 3 Nature Shots

Latest CryEngine 3 nature shots resemble anything but a game. They look sharp, crisp and photorealistic. I played both Crysis 1 and 1.5, and, while the graphics are not so much enhanced, the developers decided to crank up the number of props, models, decals, foliage and objects to 4 and more in some maps. There

RUIN – An animated short set in a post-apocalyptic universe

Wes Ball from OddBall Animation has completed the RUIN project, a stereo short he has been working on for six months. A graduate of Florida State film school, Ball has had a solid background of live action. In fact, his final year thesis film ended up being his first animated film, in fact the school’s first animated

id Software confirm Doom 4 images, with a twist

More than a hundred images, purportedly from id Software’s Doom 4 leaked to the internet earlier this week. They portrayed environments from a post-apocalyptic Earth, with burning, ash-covered cities and the destruction only aliens and hellspawn are capable of. Developer id Software says those images are not indicative of the final Doom 4 product. Matthew Hooper,