I have recently added an image gallery, mostly great Quake maps or levels or generic level design. I will post more as I find them. Feel free to register an account and post your own maps or levels or level design shots or WIPs.

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This section contains general news, articles, discussions, tutorials and more.

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Create an account on QuakeWiki.net and contribute news, mods, tutorials, maps, engines and more! Coming soon!
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Mapping Progress #1

I’m approaching 40 and midlife crisis translates into level design for me. Apparently. So, I dusted off the cobwebs and reinstalled QuArK. I’m using Fitzquake 0.85 (and Quakespasm interchangeably) and ericw-tools for map compiling. Don’t know if it’s good or bad. I’m trying to go for a bit of ambient occlusion, dirtmapping...
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Site Update

In the past month I’ve updated all broken content, all downloads and all mods. There’s more housekeeping to be done and more content refactoring, so stay tuned if you have an interest in the old Quake series or level design in general.
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Announcement: Quake Sewer Map Jam!

Bookmarking the Quake Sewer Map Jam for quick access. Share if you’re interested. Everyone hates sewer levels. Too often they are cramped, repetitive, and disorienting. They limit the range of gameplay systems and require one right way to play. They are the antithesis of playgrounds and sandboxes. At their worst, a sewer level drags...
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Sludge Factory WIP

Here’s a nice work in progress series from @Comrade_Beep on Reddit – https://www.reddit.com/user/Comrade_Beep/:
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Can you hear the neon lights buzzing?

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QuakeCast

This page will automatically grab all new episodes as they are posted. I will eventually add pagination when this page starts getting long. I can easily dump a thread at the bottom of the page if people want to comment. I also created a local version that you can download and open in the browser from your desktop. You can get that here.
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Recursion

“Recursion” breaks the format of revisiting previously unreachable areas, by having you hunt within a branched hub for runes which completely restart the level. Once the player has all four runes, the exit becomes available. Recursion: by Andrew Yoder “Recursion” breaks the format of revisiting previously unreachable areas, by having...
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Search And Rescue (search-based learning)

Article by MadGypsy I am going to teach you how to teach yourself. It’s supposedly a “fact” that you have to tell someone something 7 times before they officially commit it to memory, so, I’m going to make this tutorial 7 repetitions.First of all, I am using Notepad++ for this tutorial. It’s free and it’s awesome....
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Out Of Time

OOT is a unity project by community member Mr. Burns. The project is a FPS style game with a temporal element to it. It requires the player, a soldier with training in “special” forces, to go on missions as directed by “the elders”. The player will be challenged to identify powerful dark enemy forces already within the level who are intent...
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QRe Reboot

QRe Reboot v3 I found this old post about a long dead project of mine. I’m making it public now, in case someone might find it useful. QuakeC source (GitHub) Requirements: /ID1/ /kleshik/ (based on r121) darkplaces.exe Software: QuArK Q3Map2 Story: A huge structure, a combination of metal, rust and ice, in the middle of a frozen sea. Q3Map2 compile...
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QRe Reboot: More Ideas

QRe Reboot v3 I found this old post about a long dead project of mine. I’m making it public now, in case someone might find it useful. Objective Strip away engine graphics as much as possible (menu graphics, HUD graphics, help graphics). Compile and build Use Q3Map2 Complete help for this, maybe a Visual C++ project, make it standalone What...
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Quake Expo 2011 Migration

I have finally moved the Quake Expo 2011 site to the main CMS. The reason is that the expo has been originally built on a bespoke CMS, which in 2018 has lots of flaws and vulnerabilities. The content is better organized, better indexed and easier to find. If you want to see how the original site used to look like, head over to Quaddicted’s archive or...
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Quake Eargasm

Quake Eargasm is a recreation of Quake sounds by community member ChristianIce. It uses the original sources and the same sound libraries that id used. It has been re-edited with longer loops and better EQs. Now Quake can be enjoyed with its original mood but without the frequencies below 4000 Hz. Quake Eargasm Quake Eargasm is a recreation of...
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Wad Studio

Wad Studio v0.5 is a simple wad viewer that aspires to be more in the future. Upcoming features will include add/remove/save functionality. Eventually you will even be able to draw but, it will be a little while before this is possible. Wad Studio v0.5
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Meats

Meats is a funky little mdl viewer with a small toolbox of features. You can play/pause/seek animations, turn on/off shadows and take screenshots. You can also cycle through a small collection of skyboxes and even change the player’s skin. Meats: MDL Viewer Meats is a funky little mdl viewer with a small toolbox of features. You can...
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