Update (January 26th, 2018): The Quake Expo 2011 is now live (again) and integrated it with the current content management system.

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Rocket Jump: Quake and the Golden Age of First-Person Shooters
In the summer of 1996, Quake became the fourth jewel in Texas-based developer id Software’s crown. Based on interviews with the developers, the article explores the making of the Quake franchise, the culture that simultaneously shaped and fractured creator id Software, and other developers whose...
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Screenshot Of The Day: In The Shadows
Screenshot Of The Day: In The Shadows
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Quake 1 Maps Blueprints
I won’t be able to complete my chosen map remake for the Schism project as I’ve promised, but I found a bunch of high resolution map blueprints for all Quake 1 singleplayer and multiplayer maps. Source: http://www.benryves.com/
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Engines, SDKs and editor thoughts
I started playing with UDK and Unity, just for comparison. My computer is somewhere between low-end and high-end, and UDK smoothly runs all demo maps – some of them pretty CPU intensive. My QRe engine pipeline is a bit obsolete and deprecated. And old. And tools suck, because I need to use hacks...
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Level Design Portfolios
Here’s a quick and comprehensive list of level designers and artists portfolios. Browse all the links and see if anything catches your eye. Or, feel free to contribute. http://www.helderpinto.com/ http://www.littlelostpoly.co.uk/ http://www.minerality.fr/source.html http://www.neozyem.com/ http://www.mapcore.org/ http://www.methodonline.com/ http://www.claeng.com/ http://steppenwolf.carbonmade.com/ http://www.conceptart.org/forums/showthread.php?t=118126 http://www.razorb-art.com/ http://www.torfrick.com/ http://icculus.org/projects/gtkradiant/ http://www.planetphillip.com/posts/research-and-development-half-life-2-ep2/ http://www.planetphillip.com/ http://level-design.org/ http://conceptartworld.com/?p=10354 http://www.worldofleveldesign.net/forums/ http://wiki.polycount.com/CategoryEnvironmentModularity?highlight=%28%5CbCategoryEnvironment%5Cb%29 http://www.takeinitiative.co.uk/ http://www.3denvironmentdesign.com/ http://www.interlopers.net/ http://odedge.com/ut-3-maps/ http://www.philipk.net/tutorials/materials/tilesbricks/tilesbricks.html
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Level Design Resources
Resource page features hand-picked links to level editors and game engine downloads. Various level design and game environment art forums and portfolios. LEVEL EDITORS AND GAME ENGINES UDK (Unreal Development Kit) Download Page Source SDK / Hammer Source Level Editor CryEngine 3 SDK Crysis 2 Mod SDK Unity...
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Picture of the day
Minecraft is a game about placing blocks to build anything you can imagine. At night monsters come out, make sure to build a shelter before that happens. Minecraft is developed by Markus Persson. It’s been under development since about May 10, 2009. Origins “I started Minecraft after playing...
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First steps in level design
Source: http://www.worch.com/2010/03/17/gdc-2010-level-design-tutorial-2/
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The Last Slipgate
The Head of Earth’s Defense Council glared at the witness before him, his brows forming twin spires at the peak of their formidable arch. “I’m not sure I understand the purpose of this meeting. Nor I am certain that you have the authority to call it.” On the stand, the compact, muscular...
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The Aesthetic Value of Quake
Below is an article by John Briere, salvaged from the Quake Literary Guild, a now defunct fan fiction repository for Quake. Computer Games Computer games are one of the newest forms of entertainment available today. As computers have become more and more prevalent in our society, computer based entertainment...
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