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Quake 2 Wallpapers
I managed to find a nice, online album with Quake 2 wallpapers.
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I just noticed (on a thread from Inside3D) that is alive and active. Most of you remember the old Quakery wiki site, and this one is: “This is currently 99% an import of the Quakery Qwiki. That itself was a mixture of imported content from the Quakesrc Wiki and quite a lot of new...
The Last of Us
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The FMX trailers are traditionally created by students of the Institute of Animation, Effects and Digital Postproduction at Filmakademie Baden-Württemberg. The 2012 trailer “Globosome” was created by Sascha Geddert and his team. In the vastness of space, there’s a small speck of rock...
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RUIN – An animated short set in a post-apocalyptic universe
Wes Ball from OddBall Animation has completed the RUIN project, a stereo short he has been working on for six months. A graduate of Florida State film school, Ball has had a solid background of live action. In fact, his final year thesis film ended up being his first animated film, in fact the school’s...
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id Software confirm Doom 4 images, with a twist
More than a hundred images, purportedly from id Software’s Doom 4 leaked to the internet earlier this week. They portrayed environments from a post-apocalyptic Earth, with burning, ash-covered cities and the destruction only aliens and hellspawn are capable of. Developer id Software says those...
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Leaked Doom 4 Images
A Coreean site just posted some leaked screenshots of Doom 4. There are no indications, so far, that these images are either fake, or from a different game. The...
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Quake Expo 2011
Quake Expo is a community event for developers, players and enthusiasts of Quake 1, Quake 2 and Quake 3, held to celebrate the games, present ongoing or finished projects to the general public, organize multiplayer events, speedmodding contests and come together to discuss various aspects of the...
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Rogue Milestone 0.1 “White Box” Ready!
Last months were filled with joyful Quake related events. If you’ve been reading Inside3D forums or, you know what I’m talking about. I really like seeing new projects take off, new faces, old faces, and releases upon releases. Quake’s arena has been so active that conflicts...
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Working on the HUD
I wanted to break a little from the regular QuakeC sessions, so I wanted to give another shot to the HUD. The first one – the one you saw in the previous shots, both here and on Inside3D – was an alpha version. It was there just for the positioning. It doesn’t scream “look at...
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