Update (May 4th, 2017): Currently working on bringing the Quake Expo 2011 back live and integrating it with the current content management system.

 Currently Browsing: Articles
QuakeCon 2012 dates announced!
Still a long time till then, but QuakeCon, North America’s largest BYOC (Bring-Your-Own-Computer) LAN party, returns to the Hilton Anatole in Dallas, TX on August 2-5. Those interested in attending can reserve special room rates at the hotel by calling 1-800- Hiltons and ask for the QuakeCon 2012...
Read More of QuakeCon 2012 dates announced!
A New Quake Portal For Irish Players
A while ago I tried to contact the owner of Quake.ie, as he wanted to give away the site. Even if the site had few visitors, and the graphics was quite obsolete, he kept it just to release a fresh, new version several month later. Now, Quake.ie offers informations, engine downloads, source code downloads,...
Read More of A New Quake Portal For Irish Players
Quake 3 Videos
If you’re interested in Quake 3 movies and videos, this Vimeo channel has some interesting ones. Most of the Quake 3 movies nowadays contain frags mixed together with art and Special effect. In join! http://vimeo.com/channels/quakevideos
Read More of Quake 3 Videos
Rage Easter Eggs – Quake
Quake 1 Start Room To locate this room, you’ll have to search the Wasted Garage for three hidden buttons. Don’t do this one while completing the mission to find parts for the Buggy, return on your own later. The buttons do not have an onscreen prompt, you’ll know they’ve been...
Read More of Rage Easter Eggs – Quake
Hit Location System
This is the source code to MauveBib’s hit location system. When used, this code makes weapons do more or less damage to the victims depending on where on the body they hit. [c]/* ————————————————————————— ...
Read More of Hit Location System
Curves for Quake: Tips and tricks
This is a tutorial by czg: Tutorial for making QBSP curves in WorldCraft First off, I guess a lot of you have already tried out making curves yourselves, and done so mostly by making a cylinder template, and building your architecture around that. That’s fair enough, but lets have a look at...
Read More of Curves for Quake: Tips and tricks
Minecraft: Low-poly Pixelated Cartoonish FPS
This reminds of software Quake 1. And I’m sure it’s doable in Quake. Build blocks, climb them, destroy them, reach the lava. Explore a pixelated universe. I’m playing online right now and I’m keeping an eye on the development blog. Minecraft is developed by Markus Persson. It’s...
Read More of Minecraft: Low-poly Pixelated Cartoonish FPS
Penumbra: Overture goes open source!
Not related to Quake, but to a nice horror survival engine, Penumbra: Overture goes open source. I’ve only played the second part of the series, Black Plague, but this addition to the open-source market is remarkable. Here is a link to the public repository for the Penumbra game and the HPL1...
Read More of Penumbra: Overture goes open source!
How to convert a 3DS model to Quake 1 MDL format
This is a tutorial on how to convert a 3DS/MAX model made in 3d Studio Max to Quake 1 .mdl format. Programs used: 3D Studio Max 9, Paint Shop Pro 9, Quick3D, qME 3.1 Courtesy of st3ady.
Read More of How to convert a 3DS model to Quake 1 MDL format
Quake Retrospective
Lewis Denby did a great job writing a Quake retrospective. “It’s a 16-year-old shooter, yet I remember it as if it were just last week. I remember the pre-release buzz. Here was id Software’s follow-up to Doom, a spiritual successor that rendered the entire world and all its contents...
Read More of Quake Retrospective
Page 2 of 3123