Currently Browsing: Articles

Rocket Jump: Quake and the Golden Age of First-Person Shooters

In the summer of 1996, Quake became the fourth jewel in Texas-based developer id Software’s crown. Based on interviews with the developers, the article explores the making of the Quake franchise, the culture that simultaneously shaped and fractured creator id Software, and other developers whose creativity defined an era. Each corridor is ornamented with details

Screenshot Of The Day: In The Shadows

Screenshot Of The Day: In The Shadows

Quake 1 Maps Blueprints

I won’t be able to complete my chosen map remake for the Schism project as I’ve promised, but I found a bunch of high resolution map blueprints for all Quake 1 singleplayer and multiplayer maps. Source: http://www.benryves.com/

Engines, SDKs and editor thoughts

I started playing with UDK and Unity, just for comparison. My computer is somewhere between low-end and high-end, and UDK smoothly runs all demo maps – some of them pretty CPU intensive. My QRe engine pipeline is a bit obsolete and deprecated. And old. And tools suck, because I need to use hacks and workarounds

Level Design Portfolios

Here’s a quick and comprehensive list of level designers and artists portfolios. Browse all the links and see if anything catches your eye. Or, feel free to contribute. http://www.helderpinto.com/ http://www.littlelostpoly.co.uk/ http://www.minerality.fr/source.html http://www.neozyem.com/ http://www.mapcore.org/ http://www.methodonline.com/ http://www.claeng.com/ http://steppenwolf.carbonmade.com/ http://www.conceptart.org/forums/showthread.php?t=118126 http://www.razorb-art.com/ http://www.torfrick.com/ http://icculus.org/projects/gtkradiant/ http://www.planetphillip.com/posts/research-and-development-half-life-2-ep2/ http://www.planetphillip.com/ http://level-design.org/ http://conceptartworld.com/?p=10354 http://www.worldofleveldesign.net/forums/ http://wiki.polycount.com/CategoryEnvironmentModularity?highlight=%28%5CbCategoryEnvironment%5Cb%29 http://www.takeinitiative.co.uk/ http://www.3denvironmentdesign.com/ http://www.interlopers.net/ http://odedge.com/ut-3-maps/ http://www.philipk.net/tutorials/materials/tilesbricks/tilesbricks.html

Level Design Resources

Resource page features hand-picked links to level editors and game engine downloads. Various level design and game environment art forums and portfolios. LEVEL EDITORS AND GAME ENGINES UDK (Unreal Development Kit) Download Page Source SDK / Hammer Source Level Editor CryEngine 3 SDK Crysis 2 Mod SDK Unity 3D GAME DESIGN / LEVEL DESIGN FORUMS

Picture of the day

Minecraft is a game about placing blocks to build anything you can imagine. At night monsters come out, make sure to build a shelter before that happens. Minecraft is developed by Markus Persson. It’s been under development since about May 10, 2009. Origins “I started Minecraft after playing some Infiniminer with a couple of people from

First steps in level design

Source: http://www.worch.com/2010/03/17/gdc-2010-level-design-tutorial-2/

The Last Slipgate

The Head of Earth’s Defense Council glared at the witness before him, his brows forming twin spires at the peak of their formidable arch. “I’m not sure I understand the purpose of this meeting. Nor I am certain that you have the authority to call it.” On the stand, the compact, muscular figure calmly faced

The Aesthetic Value of Quake

Below is an article by John Briere, salvaged from the Quake Literary Guild, a now defunct fan fiction repository for Quake. Computer Games Computer games are one of the newest forms of entertainment available today. As computers have become more and more prevalent in our society, computer based entertainment has also become more popular. The

idSoftware Source Code Releases

Following the release of Doom3 source code on gitHub, idSoftware now adds more source code to their public repository. Head over here – https://github.com/id-Software – and browse, fork or study some source code. I’m curious to see what forks will appear next. Who’s first? By the way, I’m wolffe, if you want to follow me on gitHub.

QuakeCon 2012 dates announced!

Still a long time till then, but QuakeCon, North America’s largest BYOC (Bring-Your-Own-Computer) LAN party, returns to the Hilton Anatole in Dallas, TX on August 2-5. Those interested in attending can reserve special room rates at the hotel by calling 1-800- Hiltons and ask for the QuakeCon 2012 rate ($154 per night). If you didn’t know by now, QuakeCon is a