I’m approaching 40 and midlife crisis translates into level design for me. Apparently.
So, I dusted off the cobwebs and reinstalled QuArK. I’m using Fitzquake 0.85 (and Quakespasm interchangeably) and ericw-tools for map compiling. Don’t know if it’s good or bad. I’m trying to go for a bit of ambient occlusion, dirtmapping and nice shadows.
I created a basic map in 30 minutes last night and now I’m buzzing for more. I want to go into advanced architecture, with lots of details.
I’ll just leave this here for later, as I’m trying to quickly switch arguments to find the best map appearance:
I don’t know who’s listening on the other side, but I’ll document my process here.
I have these unanswered questions so far: