a few years ago i had made a shotgun model which is based on a remington 870wp
i wanted to make it usable for quake, but i quickly noticed that my model didnt look good when centered cuz its realistically narrow instead of bulky and wide like the standard for quake.
so i tried moving it to side which looked better but it made it seem odd that while the gun was off-center you still fired at dead-center of screen.
also seeing its a realistic model it seemed weird that there was no arm holding the pump and the weapon seemed to just float.
with quake-standard centered models you can do that, but imo with a realistic model like mine it just looks weird that there is no hand holding the pump.
so i decided to try adding the arm from obi-wan's axe view-model, and with some modifying of it to make it look like its holding the arm i finally was happy with how the shotgun looked!
![](http://i.imgur.com/j8MXjAm.png)
however there still was the problem of weapon-position not matching where you fired....
but then i remembered the 'right weapon-position' feature of seven's SMC,
and i decided to modify my shotgun for use with this SMC feature
then i had to think of the collaborated SSG from me and bloodshot that I did a few days ago,
and i decided to also move that SSG to right and add the same arm from obi-wan's axe to it
![](http://i.imgur.com/GMWOlwK.png)
DOWNLOAD TAL+BS SHOTGUNS RIGHT-POSITIONED
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to use these, just drop the pk3s in your ID1 folder and edit the smc_config.cfg (or autoexec.cfg if you are not using SMC5.0)
and find the line which says set weapon_position_right and set it to 1
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