Bookmarking the Quake Sewer Map Jam for quick access. Share if you’re interested.
Everyone hates sewer levels.
Too often they are cramped, repetitive, and disorienting. They limit the range of gameplay systems and require one right way to play. They are the antithesis of playgrounds and sandboxes. At their worst, a sewer level drags with no end in sight and stretches a game thin.
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