CSQC, abbreviation for ClientSide QuakeC, QuakeC being the programming language used, clientside. The simple yet powerful language QuakeC, as originally concieved by id Software, only existed for serverside mods, which limited the ability to create many effects and optimisations, and modders lacked control over many things like HUD and rendering tricks.
The history of CSQC goes way back, numerous people have talked and dreamed about it, but the need for it started to become more and more apparent as people started asking for numerous new features to popular engines, which could easily have been handled by the gamecode, had it access to certain subsystems. Most often it had to do with clientside effects, and HUD control.
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