Update (January 26th, 2018): The Quake Expo 2011 is now live (again) and integrated it with the current content management system.
!!documentation needed!! how to use console commands through console and alias commands
+attack : begin firing +back : move backward +button10 : activate button10 (behavior depends on mod) +button11 : activate button11 (behavior depends on mod) +button12 : activate button12 (behavior depends on mod) +button13 : activate button13 (behavior depends on mod) +button14 : activate button14 (behavior depends on mod) +button15 : activate button15 (behavior depends on mod) +button16 : activate button16 (behavior depends on mod) +button3 : activate button3 (behavior depends on mod) +button4 : activate button4 (behavior depends on mod) +button5 : activate button5 (behavior depends on mod) +button6 : activate button6 (behavior depends on mod) +button7 : activate button7 (behavior depends on mod) +button8 : activate button8 (behavior depends on mod) +button9 : activate button9 (behavior depends on mod) +forward : move forward +jump : jump +klook : activate keyboard looking mode, do not recenter view +left : turn left +lookdown : look downward +lookup : look upward +mlook : activate mouse looking mode, do not recenter view +movedown : swim downward +moveleft : strafe left +moveright : strafe right +moveup : swim upward +right : turn right +showscores : show scoreboard +speed : activate run mode (faster movement and turning) +strafe : activate strafing mode (move instead of turn) +use : use something (may be used by some mods) -attack : stop firing -back : stop moving backward -button10 : deactivate button10 -button11 : deactivate button11 -button12 : deactivate button12 -button13 : deactivate button13 -button14 : deactivate button14 -button15 : deactivate button15 -button16 : deactivate button16 -button3 : deactivate button3 -button4 : deactivate button4 -button5 : deactivate button5 -button6 : deactivate button6 -button7 : deactivate button7 -button8 : deactivate button8 -button9 : deactivate button9 -forward : stop moving forward -jump : end jump (so you can jump again) -klook : deactivate keyboard looking mode -left : stop turning left -lookdown : stop looking downward -lookup : stop looking upward -mlook : deactivate mouse looking mode -movedown : stop swimming downward -moveleft : stop strafing left -moveright : stop strafing right -moveup : stop swimming upward -right : stop turning right -showscores : hide scoreboard -speed : deactivate run mode -strafe : deactivate strafing mode -use : stop using something alias : create a script function (parameters are passed in as $X (being X a number), $* for all parameters, $X- for all parameters starting from $X). Without arguments show the list of all alias apropos : lists all console variables/commands/aliases containing the specified string in the name or description begin : signon 3 (client asks server to start sending entities, and will go to signon 4 (playing) when the first entity update is received) bestweapon : send an impulse number to server to select the first usable weapon out of several (example: 8 7 6 5 4 3 2 1) bf : briefly flashes a bright color tint on view (used when items are picked up); optionally takes R G B [A [alphafade]] arguments to specify how the flash looks bind : binds a command to the specified key in bindmap 0 bindlist : bindlist: displays bound keys for bindmap 0 bindmaps bottomcolor : QW command to set bottom color without changing top color cd : execute a CD drive command (cd on/off/reset/remap/close/play/loop/stop/pause/resume/eject/info) - use cd by itself for usage centerview : gradually recenter view (stop looking up/down) changelevel : change to another level, bringing along all connected clients changing : sent by qw servers to tell client to wait for level change cl_areastats : prints statistics on entity culling during collision traces cl_begindownloads : used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones) cl_cmd : calls the client QC function GameCommand with the supplied string as argument cl_downloadbegin : (networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer cl_downloadfinished : signals that a download has finished and provides the client with file size and crc to check its integrity cl_modelindexlist : list information on all models in the client modelindex cl_particles_reloadeffects : reloads effectinfo.txt and maps/levelname_effectinfo.txt (where levelname is the current map) cl_soundindexlist : list all sounds in the client soundindex clear : clear console history cmd : send a console commandline to the server (used by some mods) cmdlist : lists all console commands beginning with the specified prefix or matching the specified wildcard pattern color : change your player shirt and pants colors commandmode : input a console command condump : output console history to a file (see also log_file) connect : connect to a server by IP address or hostname cprint : print something at the screen center curl : download data from an URL and add to search path cvar_lockdefaults : stores the current values of all cvars into their default values, only used once during startup after parsing default.cfg cvar_resettodefaults_all : sets all cvars to their locked default values cvar_resettodefaults_nosaveonly : sets all non-saved cvars to their locked default values (variables that will not be saved to config.cfg) cvar_resettodefaults_saveonly : sets all saved cvars to their locked default values (variables that will be saved to config.cfg) cvarlist : lists all console variables beginning with the specified prefix or matching the specified wildcard pattern defer : execute a command in the future demos : restart looping demos defined by the last startdemos command dir : list files in searchpath matching an * filename pattern, one per line disconnect : disconnect from server (or disconnect all clients if running a server) download : downloads a specified file from the server echo : print a message to the console (useful in scripts) entities : print information on network entities known to client envmap : render a cubemap (skybox) of the current scene exec : execute a script file fixtrans : change alpha-zero pixels in an image file to sensible values, and write out a new TGA (warning: SLOW) fly : fly mode (flight) fog : set global fog parameters (density red green blue [alpha [mindist [maxdist [top [fadedepth]]]]]) fog_heighttexture : set global fog parameters (density red green blue alpha mindist maxdist top depth textures/mapname/fogheight.tga) force_centerview : recenters view (stops looking up/down) fs_rescan : rescans filesystem for new pack archives and any other changes fullinfo : allows client to modify their userinfo fullserverinfo : internal use only, sent by server to client to update client's local copy of serverinfo string gamedir : changes active gamedir list (can take multiple arguments), not including base directory (example usage: gamedir ctf) gecko_create : Create a gecko browser instance gecko_destroy : Destroy a gecko browser instance gecko_injecttext : Injects text into a browser gecko_movecursor : Move the cursor to a certain position gecko_navigate : Navigate a gecko browser to a URI give : alter inventory gl_texturemode : set texture filtering mode (GL_NEAREST, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, etc); an additional argument 'force' forces the texture mode even in cases where it may not be appropriate gl_vbostats : prints a list of all buffer objects (vertex data and triangle elements) and total video memory used by them god : god mode (invulnerability) heartbeat : send a heartbeat to the master server (updates your server information) help : open the help menu impulse : send an impulse number to server (select weapon, use item, etc) in_bind : binds a command to the specified key in the selected bindmap in_bindlist : bindlist: displays bound keys for all bindmaps, or the given bindmap in_bindmap : selects active foreground and background (used only if a key is not bound in the foreground) bindmaps for typing in_unbind : removes command on the specified key in the selected bindmap infobar : display a text in the infobar (usage: infobar expiretime string) iplog_list : lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789) joyadvancedupdate : applies current joyadv* cvar settings to the joystick driver kick : kick a player off the server by number or name kill : die instantly load : load a saved game file loadconfig : reset everything and reload configs loadfont : loadfont function tganame loads a font; example: loadfont console gfx/veramono; loadfont without arguments lists the available functions loadsky : load a skybox by basename (for example loadsky mtnsun_ loads mtnsun_ft.tga and so on) locs_add : add a point or box location (usage: x y z[ x y z] "name", if two sets of xyz are supplied it is a box, otherwise point) locs_clear : remove all loc points/boxes locs_reload : reload .loc file for this map locs_removenearest : remove the nearest point or box (note: you need to be very near a box to remove it) locs_save : save .loc file for this map containing currently defined points and boxes ls : list files in searchpath matching an * filename pattern, multiple per line map : kick everyone off the server and start a new level maps : list information about available maps maxplayers : sets limit on how many players (or bots) may be connected to the server at once memlist : prints memory pool information (or if used as memlist 5 lists individual allocations of 5K or larger, 0 lists all allocations) memstats : prints memory system statistics menu_cmd : calls the menu QC function GameCommand with the supplied string as argument menu_credits : open the credits menu menu_keys : open the key binding menu menu_load : open the loadgame menu menu_main : open the main menu menu_mods : open the mods browser menu menu_multiplayer : open the multiplayer menu menu_options : open the options menu menu_options_colorcontrol : open the color control menu menu_options_effects : open the effects options menu menu_options_graphics : open the graphics options menu menu_quit : open the quit menu menu_reset : open the reset to defaults menu menu_restart : restart menu system (reloads menu.dat) menu_save : open the savegame menu menu_setup : open the player setup menu menu_singleplayer : open the singleplayer menu menu_transfusion_episode : open the transfusion episode select menu menu_transfusion_skill : open the transfusion skill select menu menu_video : open the video options menu messagemode : input a chat message to say to everyone messagemode2 : input a chat message to say to only your team mod_generatelightmaps : rebuilds lighting on current worldmodel modeldecompile : exports a model in several formats for editing purposes modellist : prints a list of loaded models modelprecache : load a model name : change your player name net_refresh : query dp master servers and refresh all server information net_slist : query dp master servers and print all server information net_slistqw : query qw master servers and print all server information net_stats : print network statistics nextul : sends next fragment of current upload buffer (screenshot for example) noclip : noclip mode (flight without collisions, move through walls) notarget : notarget mode (monsters do not see you) packet : send a packet to the specified address:port containing a text string path : print searchpath (game directories and archives) pause : pause the game (if the server allows pausing) pausedemo : pause demo playback (can also safely pause demo recording if using QUAKE, QUAKEDP or NEHAHRAMOVIE protocol, useful for making movies) ping : print ping times of all players on the server pingplreport : command sent by server containing client ping and packet loss values for scoreboard, triggered by pings command from client (not used by QW servers) pings : command sent by clients to request updated ping and packetloss of players on scoreboard (originally from QW, but also used on NQ servers) play : play a sound at your current location (not heard by anyone else) play2 : play a sound globally throughout the level (not heard by anyone else) playdemo : watch a demo file playermodel : change your player model playerskin : change your player skin number playvideo : play a .dpv video file playvol : play a sound at the specified volume level at your current location (not heard by anyone else) pointfile : display point file produced by qbsp when a leak was detected in the map (a line leading through the leak hole, to an entity inside the level) pqrcon : sends a command to a proquake server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's) prespawn : signon 1 (client acknowledges that server information has been received) prvm_callprofile : prints execution statistics about the most time consuming QuakeC calls from the engine in the selected VM (server, client, menu) prvm_childprofile : prints execution statistics about the most used QuakeC functions in the selected VM (server, client, menu), sorted by time taken in function with child calls prvm_edict : print all data about an entity number in the selected VM (server, client, menu) prvm_edictcount : prints number of active entities in the selected VM (server, client, menu) prvm_edictget : retrieves the value of a specified property of a specified entity in the selected VM (server, client menu) into a cvar or to the console prvm_edicts : prints all data about all entities in the selected VM (server, client, menu) prvm_edictset : changes value of a specified property of a specified entity in the selected VM (server, client, menu) prvm_fields : prints usage statistics on properties (how many entities have non-zero values) in the selected VM (server, client, menu) prvm_global : prints value of a specified global variable in the selected VM (server, client, menu) prvm_globalget : retrieves the value of a specified global variable in the selected VM (server, client menu) into a cvar or to the console prvm_globals : prints all global variables in the selected VM (server, client, menu) prvm_globalset : sets value of a specified global variable in the selected VM (server, client, menu) prvm_printfunction : prints a disassembly (QuakeC instructions) of the specified function in the selected VM (server, client, menu) prvm_profile : prints execution statistics about the most used QuakeC functions in the selected VM (server, client, menu) quit : quit the game r_editlights_clear : removes all world lights (let there be darkness!) r_editlights_copyinfo : store a copy of all properties (except origin) of the selected light r_editlights_edit : changes a property on the selected light r_editlights_editall : changes a property on ALL lights at once (tip: use radiusscale and colorscale to alter these properties) r_editlights_help : prints documentation on console commands and variables in rtlight editing system r_editlights_importlightentitiesfrommap : load lights from .ent file or map entities (ignoring .rtlights or .lights file) r_editlights_importlightsfile : load lights from .lights file (ignoring .rtlights or .ent files and map entities) r_editlights_pasteinfo : apply the stored properties onto the selected light (making it exactly identical except for origin) r_editlights_reload : reloads rtlights file (or imports from .lights file or .ent file or the map itself) r_editlights_remove : remove selected light r_editlights_save : save .rtlights file for current level r_editlights_spawn : creates a light with default properties (let there be light!) r_editlights_togglecorona : toggle on/off the corona option on the selected light r_editlights_toggleshadow : toggle on/off the shadow option on the selected light r_glsl_dumpshader : dumps the engine internal default.glsl shader into glsl/default.glsl r_glsl_restart : unloads GLSL shaders, they will then be reloaded as needed r_listmaptextures : list all textures used by the current map r_replacemaptexture : override a map texture for testing purposes r_restart : restarts renderer r_texturestats : print information about all loaded textures and some statistics rate : change your network connection speed rcon : sends a command to the server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's); note: if rcon_secure is set, client and server clocks must be synced e.g. via NTP reconnect : reconnect to the last server you were on, or resets a quakeworld connection (do not use if currently playing on a netquake server) record : record a demo register_bestweapon : (for QC usage only) change weapon parameters to be used by bestweapon; stuffcmd this in ClientConnect restart : restart current level save : save the game to a file saveconfig : save settings to config.cfg (or a specified filename) immediately (also automatic when quitting) say : send a chat message to everyone on the server say_team : send a chat message to your team on the server screenshot : takes a screenshot of the next rendered frame sendcvar : sends the value of a cvar to the server as a sentcvar command, for use by QuakeC set : create or change the value of a console variable seta : create or change the value of a console variable that will be saved to config.cfg setinfo : modifies your userinfo sizedown : decrease view size (decreases viewsize cvar) sizeup : increase view size (increases viewsize cvar) skins : downloads missing qw skins from server snd_restart : restart sound system snd_unloadallsounds : unload all sound files soundinfo : print sound system information (such as channels and speed) soundlist : list loaded sounds spawn : signon 2 (client has sent player information, and is asking server to send scoreboard rankings) srcon : sends a command to the server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's); this always works as if rcon_secure is set; note: client and server clocks must be synced e.g. via NTP startdemos : start playing back the selected demos sequentially (used at end of startup script) status : print server status information stop : stop recording or playing a demo stopdemo : stop playing or recording demo (like stop command) and return to looping demos stopdownload : terminates a download stopsound : silence stopul : aborts current upload (screenshot for example) stopvideo : stop playing a .dpv video file stuffcmds : execute commandline parameters (must be present in quake.rc script) sv_areastats : prints statistics on entity culling during collision traces sv_cmd : calls the server QC function GameCommand with the supplied string as argument sv_saveentfile : save map entities to .ent file (to allow external editing) sv_startdownload : begins sending a file to the client (network protocol use only) tell : send a chat message to only one person on the server timedemo : play back a demo as fast as possible and save statistics to benchmark.log timerefresh : turn quickly and print rendering statistcs toggle : toggles a console variable's values (use for more info) toggleconsole : opens or closes the console togglemenu : opens or closes menu topcolor : QW command to set top color without changing bottom color unalias : remove an alias unbind : removes a command on the specified key in bindmap 0 unbindall : removes all commands from all keys in all bindmaps (leaving only shift-escape and escape) user : prints additional information about a player number or name on the scoreboard users : prints additional information about all players on the scoreboard v_cshift : sets tint color of view version : print engine version vid_restart : restarts video system (closes and reopens the window, restarts renderer) viewframe : change animation frame of viewthing entity in current level viewmodel : change model of viewthing entity in current level viewnext : change to next animation frame of viewthing entity in current level viewprev : change to previous animation frame of viewthing entity in current level wait : make script execution wait for next rendered frame which : accepts a file name as argument and reports where the file is taken from