Extension:FRIK FILE



float(string s) stof = #81; // get numerical value from a string
float(string filename, float mode) fopen = #110; // opens a file inside quake/gamedir/data/ (mode is FILE_READ, FILE_APPEND, or FILE_WRITE), returns fhandle >= 0 if successful, or fhandle < 0 if unable to open file for any reason
void(float fhandle) fclose = #111; // closes a file
string(float fhandle) fgets = #112; // reads a line of text from the file and returns as a tempstring
void(float fhandle, string s, ...) fputs = #113; // writes a line of text to the end of the file
float(string s) strlen = #114; // returns how many characters are in a string
string(string s1, string s2, ...) strcat = #115; // concatenates two or more strings (for example "abc", "def" would return "abcdef") and returns as a tempstring
string(string s, float start, float length) substring = #116; // returns a section of a string as a tempstring
vector(string s) stov = #117; // returns vector value from a string
string(string s, ...) strzone = #118; // makes a copy of a string into the string zone and returns it, this is often used to keep around a tempstring for longer periods of time (tempstrings are replaced often)
void(string s) strunzone = #119; // removes a copy of a string from the string zone (you can not use that string again or it may crash!!!)

float FILE_READ = 0; // opens file for read only
float FILE_APPEND = 1; // opens file for writing to the end of said file
float FILE_WRITE = 2; // opens file for writing only

Console Variables

pr_zone_min_strings : default 64 (64k), min 64 (64k), max 8192 (8mb)


This extension provides text file access functions and string manipulation functions.


  • You may want to set the cvar ‘pr_zone_min_strings’ in the worldspawn function to something higher if 64k is not enough string zone space.
  • strzone functionality is partially superseded by DP_QC_UNLIMITEDTEMPSTRINGS when longterm storage is not needed.