Update (January 26th, 2018): The Quake Expo 2011 is now live (again) and integrated it with the current content management system.

Left out Quake definitions


float MOVE_NORMAL = 0; // same as FALSE
float MOVE_NOMONSTERS = 1; // same as TRUE
float MOVE_MISSILE = 2; // save as movement with .movetype == MOVETYPE_FLYMISSILE


These are passed as the ‘nomonsters’ parameter to traceline/tracebox (yes really this was supported in all quake engines, nomonsters is misnamed)