Left out Quake definitions

Defs

float MOVE_NORMAL = 0; // same as FALSE
float MOVE_NOMONSTERS = 1; // same as TRUE
float MOVE_MISSILE = 2; // save as movement with .movetype == MOVETYPE_FLYMISSILE

Description

These are passed as the ‘nomonsters’ parameter to traceline/tracebox (yes really this was supported in all quake engines, nomonsters is misnamed)