I found this old post about a long dead project of mine. I’m making it public now, in case someone might find it useful.
/kleshik/(based on r121)
Q3Map2 compile options:
-fs_game id1 -fs_basepath "F:\OpenQuartz2\openquartz2_0_4" -dirty -dark -deluxe -dirtdepth 64 -dirtmode 1 -dirtscale 2 -shade -samplesize 4 -bounce 2 -samples 16
-bounce 2 -samples 16for a quick preview test.
-fs_game id1and do not use quotes, otherwise shaders/texture sizes will be unavailable/invalid.
Unknown year, isolated base at the edge of the world (maybe snow covered). Explorers have a home base and they try to explore every day to find a way back to civilisation or to find resources. Post-apocalyptic.
Sea platform #1
Sea platform #2
The Massive graphic novel
Let the user peek outside and see the sky and the helipads. Modular corridors. Doom textures for level designers. Redemption screen. An adventure, exploration, resource collecting game where you cruise with your boat in edge of ice field. World will be set somewhere in future after every possible catastrophe has come true. There are small groups of people who cruise with boats, collect old stuff and listen to an old radio playing. Doom 3 – Lost Facility. Huge, above-water, metal structure, resembling an oil-platform. Doom sprites and textures. Half-life textures. Wad archive. Wads at Quaddicted. Health (as food, drink, medicine). XP points (credits). Find things (like shells, metal, coins). Batteries.
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