Update (January 26th, 2018): The Quake Expo 2011 is now live (again) and integrated it with the current content management system.
Gyro is a small physics library for QuakeC that helps enhance the physical propeties of your game world. With only a few lines of code, Gyro makes it easy to simulate thundering shockwaves, the firey thrust of a rocket or the unsteady buoyancy of a freshly hewn gib.
Gyro runs transparently to the established think and touch functions of Quake and is compatible with all available engines, allowing it to be plugged immediately into almost any project. Using some simple initialisation routines and supplied macros, your mod can be Gyro-powered in just a few lines of code!
The latest version is Gyro 2.1a – although a long time in the making and light on new features, this version includes several important bugfixes and is supplemented by the online GyroDocs.
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