Marine Quake

Features:

Weapons:

  • USMC Fighting Knife, damage based on your health so if your weak it takes longer to kill someone
  • M9 pistol, 15rd clip, a good back up weapon.
  • MP5, 30rd mag, very rapid fire and light weight but short range
  • M16A2, fires either semi-auto or 3rd bursts, 30 rd mag
  • M249 SAW, fires a  red tracer every 10th shot, very high rate of fire, has a 200rd belt, takes 15 sec to reload.
  • M67 grenades,have 4 sec. fuse and throws shrapnel
  • M203, fires either explosive rounds or flechette rounds
  • 590 Mossberg shotgun, this is for you Mick, i got rid of that peice of shit sniper rifle, fires either buckshot of slugs

New features

  • Real falling damage
  • grapling hook
  • laser sight
  • real health: if your health is 85 or higher you slowly health, if its lower that 40 you die slowly and spew blood, until you get some more health
  • realistic speed: your speed is based on your health and how much ammo, armo and weapons you carry
  • climbing:pull out your knife, walk up to a wall and press jump
  • feign death/duck: you dont throw a fake backpack and yell, good for ducking out on attacks
  • shell ejection: guns throw shells
  • recoil: guns kick you back
  • glance left and right: like in Duke3d(i inclued a config for this called alias the command are +lookleft and +lookright)
  • clips: guns get reloaded

Download: [Download not found]