Update (January 26th, 2018): The Quake Expo 2011 is now live (again) and integrated it with the current content management system.
PainKeep is a DeathMatch-only “mission-pack” designed for use with registered Quake. PainKeep not only offers brand new weapons (with new pickup and view models), but also a new rich environment with tons of new sounds, new special effects, great new features, and lots of surprises. Every modification included is original. This is in no way a compilation of various “weekend mods” from the net. Literally hundreds of hours were spent perfecting every aspect of PainKeep.
PainKeep was designed as an addition to the Quake setting. Evolve was committed to building an extension to Quake that would meet or exceed the high quality standards that many commercial development groups hold themselves. We tested our ideas thoroughly and tried not to put anything in “just because”. Our extensions were made to be easy and fun to use. We probably threw out as much as we kept.
Why not single player? We would have loved to have a full TC project. But because we developed everything for our addition, we had to concentrate on only one aspect of gameplay. We believe that deathmatch and network play provide longer and more enjoyable gameplay. Everyone involved in Evolve is fully occupied outside Quake. (unfortuneately)
Just to emphasize, PainKeep was designed for multi-player games only. The weapons and objects will behave differently in single player games (and the
really cool stuff only happens in DeathMatch!)
There are no new Impulse to bind!(unless you want to) Just install and play!
Download: [Download not found]
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