“Recursion” breaks the format of revisiting previously unreachable areas, by having you hunt within a branched hub for runes which completely restart the level. Once the player has all four runes, the exit becomes available.
“Recursion” breaks the format of revisiting previously unreachable areas, by having you hunt within a branched hub for runes which completely restart the level. Once the player has all four runes, the exit becomes available. Players get to keep their inventory between level resets. The map is a sandbox with a variety of toys for players to use, so the same space can play many ways. You can read more about this interesting map on Andrew Yoder’s blog.
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