Posted on June 15th, 2011
The goal of this project as a whole is to modernize Quake’s aesthetics as much as possible without changing the mood, theme, or atmosphere of any setting. Furthermore, this project will cooperate with engine designers and listen to the community to provide the end-user with an easy-to-install pack which will be used simply and efficiently by the Quake engine.
June 25, 2011 – Moon[Drunk]
Today QRP release our first add-on pack for Quake mission pack 1: Scourge of Armagon (SoA)!
As the add-on name implies you will also need to have QRP’s Map textures v.1.00 (QRP_map_textures_v.1.00.pk3) pack installed to get replacement textures for all textures in SoA. Note also that this add-on release only includes diffuse and luma textures!
Packs you need to get all replacement textures for SoA:
One texture in this pack that drew my attention was the ‘names’ texture that is used on top of the three crosses in hip2m4 (See screenshot bottom left below). There are one pair of initials on each cross: GB, SM and SB. First I thought it stood for names of people involved in the development of SoA at Hipnotic but no such names corresponded to the initials! After some research it came down to be either:
- Richard ‘Levelord’ Gray’s favourite comedians George Burns, Steve Martin and Shorty Bernstein
- Richard ‘Levelord’ Gray’s former managers at Apogee/3d Realms George Broussard, Scott Miller and Steve Blackburn
Due to the controversy between Hipnotic and 3d Realms at the time I would guess it is the latter!
Last I would like to thank OoPpEe for the suggestion to add transparency to the sfloor4_3 texture in the SoA start map.
Looking through the windows now reveals two ‘rooms’ equipped with lasers!
June 19, 2011 – Moon[Drunk]
As one of the longest running projects within the Quake/Quakeworld community QRP would like to welcome you all to our booth!
Through its 9 years the project has seen its ups and downs but last year’s releases which included replacement textures for all map/world textures for Quake, both as regular diffuse textures as well as normal map textures, must count as QRP’s best to date.
Of course there have been those who do not like our contributions over the years and that is fine with us because replacement textures are not for everyone. QRP deliver one interpretation of how Quake can look in 24 bit and if you do not like it your welcome to show us yours!
Later during this expo QRP will release a new add-on pack! Until then check out some screenshots from the Quake mission pack 1 (Scourge of Armagon) below.
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