Quake2xp project has 7 year old history. Its aim has always been to improve the look
of the game without touching game process.
Minimum System Requirements:
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Windows XP OS or above.
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Single-Core CPU with SSE2 support.
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512 MB system RAM.
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128 MB Video Card with full OpenGL 2.1 support, GF6xxx or radeon HD2xxx class.
- Hard Drive – 1.2 GB.
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Sound Card with software OpenAL support.
Recommended System Requirements:
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Windows XP OS or above.
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Multi-Core CPU with SSE2 support.
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1 GB system RAM for Windows XP / 1.5 GB for Vista.
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512 MB Video Card (for uncompressed textures) with full OpenGL 2.1 support, GF8xxx or radeon HD4xxx class.
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Hard Drive – 1.2 GB.
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Sound Card with hardware OpenAL support.
Integrated chipsets are not supported. Windows 2000 has not been tested yet.
Render features:
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GLSL render with external shaders.
- Hybrid lightmap/ppl level lighting. SDDS technology.
- Parallax occlusion mapping.
- Dynamic specular bumpmapping for alias models.
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Shadow volumes for alias models.
- Refraction surfaces.
- Soft particles.
- GLSL postprocessing : bloom, depth of field, radial blur, thermal vision.
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Hi-res and NPOT textures support.
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Anisotropy and mipmaps lod control.
- Texture compression and DTX DDS support.
- Texture size control.
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Glowing and caustic surfaces.
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Vertex lighting for non lightmapped surfaces.
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Clipped decals.
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Lens flares and sun.
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MSAA and Nvidia CSAA antialiasing support.
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3d hud and custom hud layouts.
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Scaled fonts support, coloured console fonts.
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Multiformat screenshot – tga, jpg, png, tif, pcx.
- External entities loader.
- Minimap.
- Improved system information and video memory usage.
- Custom screen resolutions.
Game features:
- Nightmare skill like DOOM2.
- Movable solid corpses.
- Predator death match mod.
- Third person view.
- Sniper zoom.
Audio engine:
- OpenAL 3d audio engine with EAX2 support.
Download: here
Screenshots:

















Special Thanks:
- Serge ‘Berserker’ Borodulin.
- Paul ‘Echon’ Jackson.
- Jim ‘Just_Jim’ Waurzyniak.
- Bruno ‘mazzyplz/mazdaplz’ Aste
- And to all people from quake 1-2-3 development scene.