After cleaning up a bit the former PlanetQuake archives, there’s still a lot to do to optimize the sites.
I started the Quake Source project. It’s based on the idea of OpenQuartz. Quake Source will feature new, royalty-free textures, fonts and graphics. Thanks to Baker from QuakeOne.com, I found the GPL’s map sources released by ID Software, but I’m not sure I’m going that way. OpenQuartz featured several maps created from scratch. Quake Source will contain several maps to emphasize all map features: foliage, terrain, fog, indoors, outdoors and everything else I might think of.
I also started a small mod database, with all modifications and addons I could find. Everything is still in alpha state.
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