QuakeWiki
How to convert a 3DS model to Quake 1 MDL format

This is a tutorial on how to convert a 3DS/MAX model made in 3d Studio Max to Quake 1 .mdl format. Programs used: 3D Studio Max 9, Paint Shop Pro 9, Quick3D, qME 3.1 Courtesy of st3ady.

MD3 To MDL Converter

Here’s a handy little tool for people who want to make models for Quake 1, mostly aimed at people who can work in tools like Max or Maya, but are stuck without an easy way to get their work from these tools into .mdl format. This command line program takes a very simple text file,

Quake 2 MD2 Importer for Gmax

This is an untested Quake 2 MD2 importer script for Gmax. Add it to your scripts folder. Run it as a script. Copyright (C) 2002, 2003 Chris Cookson Download: Version history: v1.0 First release

OpenQuartz 2 Updates

What’s new with OpenQuartz 2? I’ve been sorting out some files and started documenting everything. Starting from the /gfx/ folder to the data paks. I’m doing this for an easy CSQC integration with the current source. I want to integrate CSQC with QC, QuakeWorld QC, Frikbot and Gyro. I’ve been fixing some errors in QC,