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Working on the HUD
I wanted to break a little from the regular QuakeC sessions, so I wanted to give another shot to the HUD. The first one – the one you saw in the previous shots, both here and on Inside3D – was an alpha version. It was there just for the positioning. It doesn’t scream “look at...
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ChipQuake – The Beginning
I kept on working and developing the QuakeC source with some new features, which, in order to be tested, needed a test map. So I used QuArK to build a new map with custom effects and entities. I give you… sp_Temple! sp_Temple is a basic map with some geometry, some lighting,  and some new entities....
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ChipQuake Project
Last night I kicked off my long-awaited (by me) project. I dubbed it ChipQuake, until it starts to shape up into something I can properly name. There is no screenshot yet, as the project is yet in early development changes. Recent activity on Inside3D made me take a decision, a decision to finally start...
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OpenQuartz 2 Updates
What’s new with OpenQuartz 2? I’ve been sorting out some files and started documenting everything. Starting from the /gfx/ folder to the data paks. I’m doing this for an easy CSQC integration with the current source. I want to integrate CSQC with QC, QuakeWorld QC, Frikbot and Gyro....
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Quake Rants
After cleaning up a bit the former PlanetQuake archives, there’s still a lot to do to optimize the sites. I started the Quake Source project. It’s based on the idea of OpenQuartz. Quake Source will feature new, royalty-free textures, fonts and graphics. Thanks to Baker from QuakeOne.com,...
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