QuakeWiki
Shining the Light on Crysis 3

Shining the Light on Crysis 3 Pierre-Yves Donzallaz, Sr. Lighting Artist GDC 2013 Europe ISSUU link | Scribd link

Screenshot Of The Day: In The Shadows

Screenshot Of The Day: In The Shadows

GtkRadiant 1.6.4 Goodies

Not released yet, but it promises lots of changes. http://forums.warchest.com/showthread.php/37385-GtkRadiant-1-6-4-going-to-support-RtCW-again http://quake2world.net/blogs/jdolan/gtkradiant-164-officially-support-quake2world http://forums.ubergames.net/topic/3186-elite-force-support-coming-back-with-gtkradiant-164/ Latest changelog also shows: Mac OS X support. Lion and Mountain Lion users will be able to start mapping in minutes with our application bundle. Quake2World and vanilla Quake2 support from jdolan (see http://quetoo.org/) Star Trek Voyage: Elite Force game pack from GSIO01

Quake News [August 26th, 2013]

DirectQ is still alive and the author promises to get things together again. His last update was on February 4th, so we really need some updates. Ajay is making big progress with his mod, adding fire, fog and skybox to his map. In other news, the old Quaketastic.com is looking for a new host and

New Directions for “In The Shadows” Mod

The Quake mod “In the Shadows” is still in development! Over at moddb.com, Simon is explaining about how the new monsters are improved, new model particle designs and talks about the stealth system. The current stealth system is very rough around the edges and can be very unforgiving to new players who are not familiar

Shareware Flash Quake!

Press ESC to start a new game! Use keyboard to navigate (hold left mouse button to look around) and CTRL to shoot. This is Quake shareware edition in Flash!

QuakeCraft!

This one is a mash-up. Tom Mustaine wanted to see if Minecraft-like gameplay could have been prototyped back in the 1996 era Quake tech. His answer was positive! So, what’s all this about? Requirements: Quake 1 .pak files A modern Quake1 source port. (only tested with Darkplaces) Unzip QuakeCraft into your Quake 1 (source port) folder

QuakeWiki.org

I just noticed (on a thread from Inside3D) that QuakeWiki.org is alive and active. Most of you remember the old Quakery wiki site, and this one is: “This is currently 99% an import of the Quakery Qwiki. That itself was a mixture of imported content from the Quakesrc Wiki and quite a lot of new

“Battlefield 4” Trailer Officially Debuts Online

A 17-minute trailer for Battlefield 4 was officially released Tuesday, after it leaked online ahead of schedule. Entitled “Fishing in Baku”, the gameplay reveal was posted on Battlefield’s official website, as well as its official YouTube channel. Battlefield 4 will release Fall 2013. The “Fishing in Baku” video is shot entirely in-game and is the first glimpse of the

Quake 1 Maps Blueprints

I won’t be able to complete my chosen map remake for the Schism project as I’ve promised, but I found a bunch of high resolution map blueprints for all Quake 1 singleplayer and multiplayer maps. Source: http://www.benryves.com/

Final Fantasy Real Time Tech Demo Luminous Studio

Square Enix has unveiled its new Luminous Engine, which will offer photo-realistic graphics for the next generation of consoles. The day when the line between reality and digital recreation is too thin to see just got a bit closer. At a press conference in Japan last week, Square Enix unveiled its Luminous Engine for next-gen

Engines, SDKs and editor thoughts

I started playing with UDK and Unity, just for comparison. My computer is somewhere between low-end and high-end, and UDK smoothly runs all demo maps – some of them pretty CPU intensive. My QRe engine pipeline is a bit obsolete and deprecated. And old. And tools suck, because I need to use hacks and workarounds