QuakeWiki
QME Version 3.1 preview 2 LITE

Quake Model Editor is a modeler, animator, 3D painter and 2D texture editor compatible with full version of ID Software’s Quake, Quake 2 and Hexen 2. Download: This is the LITE version. See readme.txt for more details. MDL files contain models of monsters, weapons and other items that are used in Quake. The following very

Quake 3 MD3 Importer for Gmax

This is an untested Quake 3 MD3 importer script for Gmax. Add it to your scripts folder. Run it as a script. Copyright (C) 2002, 2003 Chris Cookson Download: Version history: v1.0 First release beta0.2 Private beta – Fixed frame rate problem beta0.1 Public beta – unsupported test version Known issues: Auto-attach doesn’t always work.

Quake Retrospective

Lewis Denby did a great job writing a Quake retrospective. “It’s a 16-year-old shooter, yet I remember it as if it were just last week. I remember the pre-release buzz. Here was id Software’s follow-up to Doom, a spiritual successor that rendered the entire world and all its contents in an astonishing three dimensions. I

Quake 1 QC Tips and Tricks

Are you getting “Too few parameters” error for droptofloor() function? Be sure to modify line 602 in defs.qc, float(float yaw, float dist) droptofloor= #34;    // TRUE if landed on floor with this one float() droptofloor= #34; // TRUE if landed on floor Function droptofloor() is a float and should return TRUE or FALSE. Drops self

Quake Rants

After cleaning up a bit the former PlanetQuake archives, there’s still a lot to do to optimize the sites. I started the Quake Source project. It’s based on the idea of OpenQuartz. Quake Source will feature new, royalty-free textures, fonts and graphics. Thanks to Baker from QuakeOne.com, I found the GPL’s map sources released by

Wiki Documentation

I did a few upgrade tasks lately, in an effort to add Wiki features to the site. I’m going to add documentation for Quake, QC, maybe some programming additions. Going live with the Wiki features in 2010. Also, I noticed a few DarkPlaces updates, Kleshik updates, probably after the discussion on Inside3D. I’m glad to

Flash Quake

Here’s what I found via QuakeOne.com forums. A port of  Quake for Flash. Check it here: http://www.xgenstudios.com/play/quake-flash

2010 Projects

Welcome again to QuakeWiki.net! Check out the current projects on the left menu, or visit the archives. Project 1 I took over OpenQuartz and started to create a fork of it. It will feature photorealistic textures, improved effects and GPL’d content. Project 2 The second project is based on DarkPlaces engine and features powerful CSQC

QuakeWiki is Live!

QuakeWiki.net is finally live. For the moment it only hosts most of the PlanetQuake archives that are due for deletion on August 31st. I intend to add more info on Quake 1 programming, editing, mapping and more. Along with sources, links and references. Welcome to Quake Wiki (quakewiki.net) This domain hosts all Quake archives that