QuakeWiki
Rage Easter Eggs – Quake

Quake 1 Start Room To locate this room, you’ll have to search the Wasted Garage for three hidden buttons. Don’t do this one while completing the mission to find parts for the Buggy, return on your own later. The buttons do not have an onscreen prompt, you’ll know they’ve been activated when you hear a

Map Compilers

hmap2 BSP switches: -darkplaces VIS switches: -vis -fast LIGHT switches: -light q3map2 BSP switches: VIS switches: LIGHT switches:

Mapping Progress – Mini SP Start Map

This map is the beginning of a great journey. After getting through the portal, a new world awaits! This is the current progress for the start map: The main idea is to use no more than 10 textures for this intro level, and have some smart progress going on. Some textures are temporary, I’m currently

Quake Expo 2011 goes live!

And it’s live! I removed the countdown as there might be timezone differences. 6 hours (GMT) before the opening, there are 90 members and only 45 booths. Hopefully this will change in the next days (if not hours).

Progress!

During the past weeks, the QExpo got promoted on various gaming forums, Quake (1, 2 and 3) communities and modding sites. PlanetQuake announced the event 2 weeks ago, and we were featured on international forums, such as Quake Gate (RU). Speedmodding, tournaments, mapping and fiction writing events are waiting for modders, developers, players, mappers and writers. There are some

Quake Expo 2011

Quake Expo is a community event for developers, players and enthusiasts of Quake 1, Quake 2 and Quake 3, held to celebrate the games, present ongoing or finished projects to the general public, organize multiplayer events, speedmodding contests and come together to discuss various aspects of the games. Quake Expo 2011 was held June 19-25,

The Beginning

The Quake Expo 2011 is official, but closed to the public until June 19th. The word has been spread, everyone is attending and booths get opened every day (and night)! I took the advice and feedback I’ve gotten the last few weeks and I improved some aspects of the QExpo. Faster loading, more screen space

Rogue Milestone 0.1 “White Box” Ready!

Last months were filled with joyful Quake related events. If you’ve been reading Inside3D forums or QuakeOne.com, you know what I’m talking about. I really like seeing new projects take off, new faces, old faces, and releases upon releases. Quake’s arena has been so active that conflicts have arisen. Back to our news, the mod-formerly-known-as-chipquake

Hit Location System

This is the source code to MauveBib’s hit location system. When used, this code makes weapons do more or less damage to the victims depending on where on the body they hit. [c]/* ————————————————————————— HIT LOCATION SYSTEM Author:                 MauveBib Email:                  skinski@email.com Website:                http://www.planetquake.com/elf Version:                2.0 23.5.99 I n s t r u c t i

Curves for Quake: Tips and tricks

This is a tutorial by czg: Tutorial for making QBSP curves in WorldCraft First off, I guess a lot of you have already tried out making curves yourselves, and done so mostly by making a cylinder template, and building your architecture around that. That’s fair enough, but lets have a look at how we can

QuakeSrc.org tutorials are up

I found an old archive of all QuakeSrc.org tutorials and decided to upload them for safekeeping. The tutorials are available at https://www.quakewiki.net/quakesrc/. Feel free to browse them all.

More DarkPlaces Stripping Adventures

I spent this afternoon stripping more unnecessary code from DarkPlaces. Today I have removed all demo references, as it’s an obsolete feature. One could easily implement video cutscenes to the engine. The demo functions and references were scattered all over the code, and I found some hacky stuff for timedemo benchmarks. It’s all gone now.