QuakeWiki
The Last of Us

http://www.youtube.com/watch?v=s5Bck_5DToE http://www.youtube.com/watch?v=q8Plad8L9lY http://www.youtube.com/watch?v=LSCpEZvIekk http://thelastofus.com/ http://www.eurogamer.net/articles/digitalfoundry-tech-analysis-the-last-of-us

Stairs WIP

I needed a flight of stairs for the underground level and I did one using the reference below. The stairs are brushes, using the smallest unit available. The term “flight of stairs” represents a continuous series of stairs from one landing or floor to another, and in my case, the underground storage space.           Still not

Development Restarted

I chose to use development textures for the entire block-out phase, including beta testing, and refining the map. Textures would require a bit of work, as I intend to apply a general style for all of them (if I can’t write a post processing shader to tint the whole view). The engine suffered more changes,

CSQC

CSQC, abbreviation for ClientSide QuakeC, QuakeC being the programming language used, clientside. The simple yet powerful language QuakeC, as originally concieved by id Software, only existed for serverside mods, which limited the ability to create many effects and optimisations, and modders lacked control over many things like HUD and rendering tricks. The history of CSQC

Level Design Portfolios

Here’s a quick and comprehensive list of level designers and artists portfolios. Browse all the links and see if anything catches your eye. Or, feel free to contribute. http://www.helderpinto.com/ http://www.littlelostpoly.co.uk/ http://www.minerality.fr/source.html http://www.neozyem.com/ http://www.mapcore.org/ http://www.methodonline.com/ http://www.claeng.com/ http://steppenwolf.carbonmade.com/ http://www.conceptart.org/forums/showthread.php?t=118126 http://www.razorb-art.com/ http://www.torfrick.com/ http://icculus.org/projects/gtkradiant/ http://www.planetphillip.com/posts/research-and-development-half-life-2-ep2/ http://www.planetphillip.com/ http://level-design.org/ http://conceptartworld.com/?p=10354 http://www.worldofleveldesign.net/forums/ http://wiki.polycount.com/CategoryEnvironmentModularity?highlight=%28%5CbCategoryEnvironment%5Cb%29 http://www.takeinitiative.co.uk/ http://www.3denvironmentdesign.com/ http://www.interlopers.net/ http://odedge.com/ut-3-maps/ http://www.philipk.net/tutorials/materials/tilesbricks/tilesbricks.html

Globosome

The FMX trailers are traditionally created by students of the Institute of Animation, Effects and Digital Postproduction at Filmakademie Baden-Württemberg. The 2012 trailer “Globosome” was created by Sascha Geddert and his team. In the vastness of space, there’s a small speck of rock inhabited by the most peculiar life forms: Dark little dots that start

UDK Level of the Day

This is latest UDK scene called “The Vineyard” by Jonas Axelsson!  More information on on Jonas’ Portfolio Website and Polycount thread. It successfuly qualified for the Picture of the Day post for today!

Level Design Resources

Resource page features hand-picked links to level editors and game engine downloads. Various level design and game environment art forums and portfolios. LEVEL EDITORS AND GAME ENGINES UDK (Unreal Development Kit) Download Page Source SDK / Hammer Source Level Editor CryEngine 3 SDK Crysis 2 Mod SDK Unity 3D GAME DESIGN / LEVEL DESIGN FORUMS

Picture of the day

Minecraft is a game about placing blocks to build anything you can imagine. At night monsters come out, make sure to build a shelter before that happens. Minecraft is developed by Markus Persson. It’s been under development since about May 10, 2009. Origins “I started Minecraft after playing some Infiniminer with a couple of people from

CryEngine 3 Nature Shots

Latest CryEngine 3 nature shots resemble anything but a game. They look sharp, crisp and photorealistic. I played both Crysis 1 and 1.5, and, while the graphics are not so much enhanced, the developers decided to crank up the number of props, models, decals, foliage and objects to 4 and more in some maps. There

RUIN – An animated short set in a post-apocalyptic universe

Wes Ball from OddBall Animation has completed the RUIN project, a stereo short he has been working on for six months. A graduate of Florida State film school, Ball has had a solid background of live action. In fact, his final year thesis film ended up being his first animated film, in fact the school’s first animated

First steps in level design

Source: http://www.worch.com/2010/03/17/gdc-2010-level-design-tutorial-2/