QuakeWiki
Site Update

In the past month I’ve updated all broken content, all downloads and all mods. There’s more housekeeping to be done and more content refactoring, so stay tuned if you have an interest in the old Quake series or level design in general.

Announcement: Quake Sewer Map Jam!

Bookmarking the Quake Sewer Map Jam for quick access. Share if you’re interested. Everyone hates sewer levels. Too often they are cramped, repetitive, and disorienting. They limit the range of gameplay systems and require one right way to play. They are the antithesis of playgrounds and sandboxes. At their worst, a sewer level drags with

Sludge Factory WIP

Here’s a nice work in progress series from @Comrade_Beep on Reddit – https://www.reddit.com/user/Comrade_Beep/:

Can you hear the neon lights buzzing?
Contribute!

Create an account on QuakeWiki.net and contribute news, mods, tutorials, maps, engines and more! I have recently added an image gallery, mostly great Quake maps or levels or generic level design. I will post more as I find them. Feel free to register an account and post your own maps or levels or level design shots or WIPs.

QuakeCast

This page will automatically grab all new episodes as they are posted. I will eventually add pagination when this page starts getting long. I can easily dump a thread at the bottom of the page if people want to comment. I also created a local version that you can download and open in the browser

Recursion

“Recursion” breaks the format of revisiting previously unreachable areas, by having you hunt within a branched hub for runes which completely restart the level. Once the player has all four runes, the exit becomes available. Recursion: by Andrew Yoder “Recursion” breaks the format of revisiting previously unreachable areas, by having you hunt within a branched

Search And Rescue (search-based learning)

Article by MadGypsy I am going to teach you how to teach yourself. It’s supposedly a “fact” that you have to tell someone something 7 times before they officially commit it to memory, so, I’m going to make this tutorial 7 repetitions.First of all, I am using Notepad++ for this tutorial. It’s free and it’s

Out Of Time

OOT is a unity project by community member Mr. Burns. The project is a FPS style game with a temporal element to it. It requires the player, a soldier with training in “special” forces, to go on missions as directed by “the elders”. The player will be challenged to identify powerful dark enemy forces already

QRe Reboot

QRe Reboot v3 I found this old post about a long dead project of mine. I’m making it public now, in case someone might find it useful. QuakeC source (GitHub) Requirements: /ID1/ /kleshik/ (based on r121) darkplaces.exe Software: QuArK Q3Map2 Story: A huge structure, a combination of metal, rust and ice, in the middle of

QRe Reboot: More Ideas

QRe Reboot v3 I found this old post about a long dead project of mine. I’m making it public now, in case someone might find it useful. Objective Strip away engine graphics as much as possible (menu graphics, HUD graphics, help graphics). Compile and build Use Q3Map2 Complete help for this, maybe a Visual C++

Quake Expo 2011 Migration

I have finally moved the Quake Expo 2011 site to the main CMS. The reason is that the expo has been originally built on a bespoke CMS, which in 2018 has lots of flaws and vulnerabilities. The content is better organized, better indexed and easier to find. If you want to see how the original