Mods Repository

or see the list of Quake 1 mods on a single page.

This is a list of modifications and add-ons for Quake 1. All files have been repacked to either include the latest patch, or for better compression. Their behaviour has not been modified, and original properties have been retained.

Do you know a mod that's not listed here? Do you want to list your mod in QuakeWiki.net? Send me a request email.


Most Downloaded Files
Top Rated

Latest Comments


QuakeWiki Projects

This section contains the current QuakeWiki.net projects, updates and releases.

QuakeWiki

Welcome to QuakeWiki.net!

This is the home of former Planetquake archives and Quake 1 mods repository.



OpenQuartz 2

My main project is OpenQuartz 2 (former OpenQuartz), a Quake 1 GPL content engine.


Industry News

This section contains the most recent industry news.

“Battlefield 4″ Trailer Officially Debuts Online

A 17-minute trailer for Battlefield 4 was officially released Tuesday, after it leaked online ahead of schedule. Entitled “Fishing in Baku”, the gameplay reveal was posted on Battlefield’s official website, as well as its official YouTube channel. Battlefield 4 will release Fall 2013. The “Fishing in Baku” video is shot entirely in-game and is the first glimpse of the [...]


Latest Articles

This section contains general news, articles, discussions, tutorials and more.

QuakeWiki.org
QuakeWiki.org
I just noticed (on a thread from Inside3D) that QuakeWiki.org is alive and active. Most of you remember the old Quakery wiki site, and this one is: “This is currently 99% an import of the Quakery Qwiki. That itself was a mixture of imported content from the Quakesrc Wiki and quite a lot of new content.” It looks like the Wiki is heavily...
Read More of QuakeWiki.org
Quake 1 Maps Blueprints
Quake 1 Maps Blueprints
I won’t be able to complete my chosen map remake for the Schism project as I’ve promised, but I found a bunch of high resolution map blueprints for all Quake 1 singleplayer and multiplayer maps. Source: http://www.benryves.com/
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Final Fantasy Real Time Tech Demo Luminous Studio
Square Enix has unveiled its new Luminous Engine, which will offer photo-realistic graphics for the next generation of consoles. The day when the line between reality and digital recreation is too thin to see just got a bit closer. At a press conference in Japan last week, Square Enix unveiled its Luminous Engine for next-gen consoles, and it may be...
Read More of Final Fantasy Real Time Tech Demo Luminous Studio
Engines, SDKs and editor thoughts
I started playing with UDK and Unity, just for comparison. My computer is somewhere between low-end and high-end, and UDK smoothly runs all demo maps – some of them pretty CPU intensive. My QRe engine pipeline is a bit obsolete and deprecated. And old. And tools suck, because I need to use hacks and workarounds to import textures, to add misc_model...
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