Latest News and Downloads

This section contains the latest news regarding QuakeWiki.net activity, new releases and important announcements.

Latest News
Downloads: Source

QuakeWiki Projects

This section contains the current QuakeWiki.net projects, updates and releases.

QuakeWiki

Welcome to QuakeWiki.net!

This is the home of former Planetquake archives and Quake 1 mods repository.



OpenQuartz 2

My main project is OpenQuartz 2 (former OpenQuartz), a Quake 1 GPL content engine.


Latest Articles

This section contains general news, articles, discussions, tutorials and more.

QuakeCon 2010 is over!...
QuakeCon 2010 is over!
This morning at QuakeCon: QuakeCon 2010 Tear Down – Day 3 Several outlets host media coming out of QuakeCon. Enjoy the show! Flickr Vimeo YouTube
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RTCW and Enemy Territory GPL source ...
RTCW and Enemy Territory GPL source release
Straight from Blue’s News! Return to Castle Wolfenstein and Enemy Territory source code has been released. “The id Software FTP directory offers a little QuakeCon gift from id Software, as it now hosts the public C source code for Wolfenstein: Enemy Territory, Return to Castle Wolfenstein single player, and Return to Castle Wolfenstein multiplayer...
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Working on the HUD...
Working on the HUD
I wanted to break a little from the regular QuakeC sessions, so I wanted to give another shot to the HUD. The first one – the one you saw in the previous shots, both here and on Inside3D – was an alpha version. It was there just for the positioning. It doesn’t scream “look at me, look at me!”, and it’s in a natural...
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ChipQuake – The Beginning...
ChipQuake – The Beginning
I kept on working and developing the QuakeC source with some new features, which, in order to be tested, needed a test map. So I used QuArK to build a new map with custom effects and entities. I give you… sp_Temple! sp_Temple is a basic map with some geometry, some lighting,  and some new entities. I have ported over my smoke and my fire effects,...
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ChipQuake Project...
ChipQuake Project
Last night I kicked off my long-awaited (by me) project. I dubbed it ChipQuake, until it starts to shape up into something I can properly name. There is no screenshot yet, as the project is yet in early development changes. Recent activity on Inside3D made me take a decision, a decision to finally start my mod, and gather every little detail in my head...
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Penumbra: Overture goes open source!...
Penumbra: Overture goes open source!
Not related to Quake, but to a nice horror survival engine, Penumbra: Overture goes open source. I’ve only played the second part of the series, Black Plague, but this addition to the open-source market is remarkable. Here is a link to the public repository for the Penumbra game and the HPL1 engine: http://github.com/FrictionalGames Here’s...
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