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    < Index >
    1. Mod making 101
    2. Up 'n running
    3. Hello, QWorld!
    4. Infinite Haste
    5. Armor Piercing Rails
    6. Bouncing Rockets
    7. Cloaking
    8. Ladders
    9. Favourite Server
    10. Flame Thrower
    11. Vortex Grenades
    12. Grapple
    13. Lightning Discharge
    14. Locational Damage
    15. Leg Shots
    16. Weapon Switching
    17. Scoreboard frag-rate
    18. Vortex Grenades II
    19. Vulnerable Missiles
    20. Creating Classes
    21. Scrolling Credits
    22. Weapon Dropping
    23. Anti-Gravity Boots
    24. HUD scoreboard
    25. Flashlight and laser
    26. Weapon Positioning
    27. Weapon Reloading
    28. Progressive Zooming
    29. Rotating Doors
    30. Beheading (headshot!)
    31. Alt Weapon Fire
    32. Popup Menus I
    33. Popup Menus II
    34. Cluster Grenades
    35. Homing Rockets
    36. Spreadfire Powerup
    37. Instagib gameplay
    38. Accelerating rockets
    39. Server only Instagib
    40. Advanced Grapple Hook
    41. Unlagging your mod

    < Index >
    1. Entities
    2. Vectors
    3. Good Coding
    4. Compilers I
    5. Compilers II
    6. UI Menu Primer I
    7. UI Menu Primer II
    8. UI Menu Primer III
    9. QVM Communication, Cvars, commands
    10. Metrowerks CodeWarrior
    11. 1.27g code, bugs, batch


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  • SumFuka
  • Calrathan
  • HypoThermia
  • WarZone

    Site Design by:
    ICEmosis Design


    Some of the work done by the Code3Arena team (and contributors!) is available for download. E-mail the author(s) of the archive with problems, suggestions, and plenty of that all important praise.

    Source files that modify the Quake3 Source should just drop into a virgin installation. Don't forget to look at the README file in each archive for any special installation instructions.

    You were gonna to do that anyway... right?

    Mod Source

    This has its own special section for download... so hop over here and grab a working mod plus source code to play with.


    Printable tutorials

    All of the tutorials and articles in one handy printer friendly download.

    File Size Contact Description 505K Richard Elswick

    Snapshot of all tutorials and articles at C3A, as of 23rd April 2001.


    Batch files

    Working batch files that compile the source into a VM for you. Make sure you read the installation instructions in the zip archive.

    File Size Contact Description 287K e.n.g.e.l

    Batch files for compiling Q3 version 1.29h, and Team Arena, from the same source. 278K Simon Hopwood

    Batch files for compiling Q3 version 1.27g, and Team Arena, from the same source.



    A collection of files that help you get up and running using your own compiler. Aimed mostly at those who don't have Microsoft Visual C++.

    If your compiler isn't supported you can get some help with porting the source files. There's also a tutorial on getting up 'n running with MSVC++.
    File Size Contact Description 35K HypoThermia Provides an integrated development environment for compiling using Borland C++. New command line tools for compilation of bytecode included. New batch files allow use of Borland header files.

    For 1.15c source code. 36K HypoThermia Updates the integrated development environment for compiling using the 1.16n codebase.

    Use download for 1.17 instead. 42K HypoThermia

    Updates the integrated development environment for compiling using the 1.17 codebase.

    Also works with 1.16n codebase, and includes a makefile for both Borland 5.0, and the free Borland 5.5, command line tools. 46K HypoThermia

    Updates the integrated development environment for compiling using the 1.27 codebase.

    Includes support for Team Arena as well (dedicated batch files for the VM). No makefile at this time.

    Porting tools

    A collection of batch files and tools that should help you move your mod from one set of source code to another.

    File Size Contact Description 42K HypoThermia

    Helps in porting from 1.17 to 1.27 source code.

    Additional download required, see the readme.txt for information.